Update to newer Arbutils version.
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@@ -8,8 +8,6 @@
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#include "../StatisticSet.hpp"
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#include "LearnableAttacks.hpp"
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#include "TalentIndex.hpp"
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using ConstString = Arbutils::CaseInsensitiveConstString;
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using namespace Arbutils::Collections;
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namespace CreatureLib::Library {
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/*!
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@@ -17,47 +15,52 @@ namespace CreatureLib::Library {
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*/
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class SpeciesVariant {
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protected:
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ConstString _name;
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ArbUt::CaseInsensitiveConstString _name;
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float _height;
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float _weight;
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uint32_t _baseExperience;
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private:
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List<uint8_t> _types;
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ArbUt::List<uint8_t> _types;
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Library::StatisticSet<uint16_t> _baseStatistics;
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List<ConstString> _talents;
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List<ConstString> _secretTalents;
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ArbUt::List<ArbUt::CaseInsensitiveConstString> _talents;
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ArbUt::List<ArbUt::CaseInsensitiveConstString> _secretTalents;
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std::unique_ptr<const LearnableAttacks> _attacks;
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public:
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SpeciesVariant(ConstString name, float height, float weight, uint32_t baseExperience, List<uint8_t> types,
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Library::StatisticSet<uint16_t> baseStats, List<ConstString> talents,
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List<ConstString> secretTalents, const LearnableAttacks* attacks);
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SpeciesVariant(ArbUt::CaseInsensitiveConstString name, float height, float weight, uint32_t baseExperience,
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ArbUt::List<uint8_t> types, Library::StatisticSet<uint16_t> baseStats,
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ArbUt::List<ArbUt::CaseInsensitiveConstString> talents,
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ArbUt::List<ArbUt::CaseInsensitiveConstString> secretTalents, const LearnableAttacks* attacks);
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virtual ~SpeciesVariant() = default;
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inline const ConstString& GetName() const { return _name; }
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inline const ArbUt::CaseInsensitiveConstString& GetName() const { return _name; }
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inline float GetHeight() const { return _height; }
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inline float GetWeight() const { return _weight; }
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inline uint32_t GetBaseExperience() const { return _baseExperience; }
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[[nodiscard]] size_t GetTypeCount() const;
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[[nodiscard]] uint8_t GetType(size_t index) const;
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[[nodiscard]] const List<uint8_t>& GetTypes() const;
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[[nodiscard]] const ArbUt::List<uint8_t>& GetTypes() const;
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[[nodiscard]] uint16_t GetStatistic(Library::Statistic stat) const;
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[[nodiscard]] const size_t GetTalentCount() const { return _talents.Count(); }
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[[nodiscard]] const size_t GetSecretTalentCount() const { return _secretTalents.Count(); }
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[[nodiscard]] const ConstString& GetTalent(const TalentIndex& index) const {
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[[nodiscard]] const ArbUt::CaseInsensitiveConstString& GetTalent(const TalentIndex& index) const {
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if (index.IsSecret())
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return _secretTalents.At(index.GetIndex());
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return _talents.At(index.GetIndex());
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}
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[[nodiscard]] const TalentIndex GetTalentIndex(const ConstString& talent) const;
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[[nodiscard]] const TalentIndex GetTalentIndex(const ArbUt::CaseInsensitiveConstString& talent) const;
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[[nodiscard]] const std::unique_ptr<const CreatureLib::Library::LearnableAttacks>& GetLearnableAttacks() const;
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[[nodiscard]] TalentIndex GetRandomTalent(Arbutils::Random* rand) const;
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[[nodiscard]] inline const List<ConstString>& GetTalents() const { return _talents; }
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[[nodiscard]] inline const List<ConstString>& GetSecretTalents() const { return _secretTalents; }
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[[nodiscard]] TalentIndex GetRandomTalent(ArbUt::Random* rand) const;
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[[nodiscard]] inline const ArbUt::List<ArbUt::CaseInsensitiveConstString>& GetTalents() const {
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return _talents;
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}
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[[nodiscard]] inline const ArbUt::List<ArbUt::CaseInsensitiveConstString>& GetSecretTalents() const {
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return _secretTalents;
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}
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};
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}
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