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CreatureLib/src/Library/CreatureData/SpeciesVariant.hpp
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#ifndef CREATURELIB_SPECIESVARIANT_HPP
#define CREATURELIB_SPECIESVARIANT_HPP
#include <Arbutils/Collections/List.hpp>
#include <Arbutils/Random.hpp>
#include <memory>
#include <string>
#include "../StatisticSet.hpp"
#include "LearnableAttacks.hpp"
#include "TalentIndex.hpp"
namespace CreatureLib::Library {
/*!
\brief A single species can have more than one variant. This class holds the data for those variants.
*/
class SpeciesVariant {
protected:
ArbUt::CaseInsensitiveConstString _name;
float _height;
float _weight;
uint32_t _baseExperience;
private:
ArbUt::List<uint8_t> _types;
Library::StatisticSet<uint16_t> _baseStatistics;
ArbUt::List<ArbUt::CaseInsensitiveConstString> _talents;
ArbUt::List<ArbUt::CaseInsensitiveConstString> _secretTalents;
std::unique_ptr<const LearnableAttacks> _attacks;
public:
SpeciesVariant(ArbUt::CaseInsensitiveConstString name, float height, float weight, uint32_t baseExperience,
ArbUt::List<uint8_t> types, Library::StatisticSet<uint16_t> baseStats,
ArbUt::List<ArbUt::CaseInsensitiveConstString> talents,
ArbUt::List<ArbUt::CaseInsensitiveConstString> secretTalents, const LearnableAttacks* attacks);
virtual ~SpeciesVariant() = default;
inline const ArbUt::CaseInsensitiveConstString& GetName() const { return _name; }
inline float GetHeight() const { return _height; }
inline float GetWeight() const { return _weight; }
inline uint32_t GetBaseExperience() const { return _baseExperience; }
[[nodiscard]] size_t GetTypeCount() const;
[[nodiscard]] uint8_t GetType(size_t index) const;
[[nodiscard]] const ArbUt::List<uint8_t>& GetTypes() const;
[[nodiscard]] uint16_t GetStatistic(Library::Statistic stat) const;
[[nodiscard]] const size_t GetTalentCount() const { return _talents.Count(); }
[[nodiscard]] const size_t GetSecretTalentCount() const { return _secretTalents.Count(); }
[[nodiscard]] const ArbUt::CaseInsensitiveConstString& GetTalent(const TalentIndex& index) const {
if (index.IsSecret())
return _secretTalents.At(index.GetIndex());
return _talents.At(index.GetIndex());
}
[[nodiscard]] const TalentIndex GetTalentIndex(const ArbUt::CaseInsensitiveConstString& talent) const;
[[nodiscard]] const std::unique_ptr<const CreatureLib::Library::LearnableAttacks>& GetLearnableAttacks() const;
[[nodiscard]] TalentIndex GetRandomTalent(ArbUt::Random* rand) const;
[[nodiscard]] inline const ArbUt::List<ArbUt::CaseInsensitiveConstString>& GetTalents() const {
return _talents;
}
[[nodiscard]] inline const ArbUt::List<ArbUt::CaseInsensitiveConstString>& GetSecretTalents() const {
return _secretTalents;
}
};
}
#endif // CREATURELIB_SPECIESVARIANT_HPP