Cleans up HistoryHolder to be a lot less complicated (although possibly a bit slower), adds DamageHistory.
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@@ -112,7 +112,7 @@ namespace CreatureLib::Battling {
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const EventHook& GetEventHook() const noexcept { return _eventHook; }
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template <HistoryElementType T, class... parameters> void RegisterHistoryElement(parameters... args) {
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try_creature(this->_historyHolder.Register<T>(args...);
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try_creature(this->_historyHolder.Register<T>(this->GetCurrentTurn(), args...);
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, "Exception occurred during history element registration.");
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}
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const HistoryHolder& GetHistory() const noexcept { return _historyHolder; }
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