Cleans up HistoryHolder to be a lot less complicated (although possibly a bit slower), adds DamageHistory.

Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
2021-10-23 16:57:58 +02:00
parent 1ed57e51af
commit 20b53833c4
8 changed files with 54 additions and 69 deletions

View File

@@ -4,19 +4,15 @@
using namespace CreatureLib::Battling;
export const HistoryElement* CreatureLib_HistoryHandler_GetTopElement(const HistoryHolder* p) {
return p->GetTopElement().GetRaw();
return p->GetTopElement().GetValue();
}
export const HistoryElement* CreatureLib_HistoryHandler_GetLastUsedAttack(const HistoryHolder* p) {
auto res = p->GetLastUsedAttack();
if (res.has_value()) {
return res.value();
}
return nullptr;
return p->GetLastUsedAttack().GetValue();
}
export HistoryElementKind CreatureLib_HistoryElement_GetKind(const HistoryElement* p) { return p->GetKind(); }
export const HistoryElement* CreatureLib_HistoryElement_GetPrevious(const HistoryElement* p) {
return p->GetPrevious().GetRaw();
return p->GetPrevious().GetValue();
}
export const ExecutingAttack* CreatureLib_AttackUseHistory_GetAttack(const AttackUseHistory* p) {