Fixes for ScriptSet throwing when adding a not yet found volatile script.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
2021-03-27 20:20:49 +01:00
parent bfe83ef271
commit 1ddbfd2357
5 changed files with 17 additions and 17 deletions

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@@ -86,10 +86,10 @@ namespace CreatureLib::Battling {
const ArbUt::UniquePtrList<BattleParty>& GetParties() const noexcept { return _parties; }
const ArbUt::UniquePtrList<BattleSide>& GetSides() const noexcept { return _sides; }
std::optional<ArbUt::BorrowedPtr<BattleScript>> GetVolatileScript(const ArbUt::StringView& key) const {
ArbUt::OptionalBorrowedPtr<BattleScript> GetVolatileScript(const ArbUt::StringView& key) const {
return _volatile.Get(key);
}
std::optional<ArbUt::BorrowedPtr<BattleScript>> GetVolatileScript(uint32_t keyHash) const noexcept {
ArbUt::OptionalBorrowedPtr<BattleScript> GetVolatileScript(uint32_t keyHash) const noexcept {
return _volatile.Get(keyHash);
}
BattleScript* AddVolatileScript(const ArbUt::StringView& key);