Use vector instead of set for types.
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continuous-integration/drone/push Build is passing
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@@ -21,8 +21,7 @@ namespace CreatureLib::Library {
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<< (uint32_t)defensive);
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}
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}
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[[nodiscard]] inline float GetEffectiveness(uint8_t attacking,
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const std::unordered_set<uint8_t>& defensive) const {
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[[nodiscard]] inline float GetEffectiveness(uint8_t attacking, const std::vector<uint8_t>& defensive) const {
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return std::accumulate(defensive.begin(), defensive.end(), (float)1,
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[this, attacking](float init, uint8_t defense) {
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return init * GetSingleEffectiveness(attacking, defense);
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