Use vector instead of set for types.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
2020-10-23 16:51:15 +02:00
parent de8b5de7b4
commit 1dc3aafd33
6 changed files with 10 additions and 9 deletions

View File

@@ -23,7 +23,7 @@ namespace CreatureLib::Battling {
_activeTalent = std::unique_ptr<Script>(_library->LoadScript(ScriptCategory::Talent, GetActiveTalent()));
for (auto t : _variant->GetTypes()) {
_types.insert(t);
_types.push_back(t);
}
}
@@ -61,7 +61,7 @@ namespace CreatureLib::Battling {
// Set the types to the new variant.
_types.clear();
for (auto t : variant->GetTypes()) {
_types.insert(t);
_types.push_back(t);
}
// Grab the new active talent.
@@ -215,7 +215,7 @@ namespace CreatureLib::Battling {
_overridenTalentName = talent;
}
const std::unordered_set<uint8_t>& Creature::GetTypes() const noexcept { return _types; }
const std::vector<uint8_t>& Creature::GetTypes() const noexcept { return _types; }
bool Creature::HasType(uint8_t type) const noexcept {
return std::find(_types.begin(), _types.end(), type) != _types.end();

View File

@@ -57,7 +57,7 @@ namespace CreatureLib::Battling {
std::unique_ptr<Script> _status = nullptr;
ScriptSet _volatile = {};
std::unordered_set<uint8_t> _types;
std::vector<uint8_t> _types;
private:
void OnFaint();
@@ -115,7 +115,7 @@ namespace CreatureLib::Battling {
const ArbUt::StringView& GetActiveTalent() const;
[[nodiscard]] bool IsFainted() const noexcept;
[[nodiscard]] const std::unordered_set<uint8_t>& GetTypes() const noexcept;
[[nodiscard]] const std::vector<uint8_t>& GetTypes() const noexcept;
[[nodiscard]] bool HasType(uint8_t type) const noexcept;
uint32_t GetMaxHealth() const noexcept { return _boostedStats.GetHealth(); }

View File

@@ -21,8 +21,7 @@ namespace CreatureLib::Library {
<< (uint32_t)defensive);
}
}
[[nodiscard]] inline float GetEffectiveness(uint8_t attacking,
const std::unordered_set<uint8_t>& defensive) const {
[[nodiscard]] inline float GetEffectiveness(uint8_t attacking, const std::vector<uint8_t>& defensive) const {
return std::accumulate(defensive.begin(), defensive.end(), (float)1,
[this, attacking](float init, uint8_t defense) {
return init * GetSingleEffectiveness(attacking, defense);