Use vector instead of set for types.
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continuous-integration/drone/push Build is passing

Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
2020-10-23 16:51:15 +02:00
parent de8b5de7b4
commit 1dc3aafd33
6 changed files with 10 additions and 9 deletions

View File

@@ -27,7 +27,7 @@ export uint8_t CreatureLib_TypeLibrary_GetSingleEffectiveness(float& out, TypeLi
export uint8_t CreatureLib_TypeLibrary_GetEffectiveness(float& out, TypeLibrary* p, uint8_t attacking,
uint8_t defensive[], size_t defensiveCount) {
Try(out = p->GetEffectiveness(attacking, std::unordered_set<uint8_t>(defensive, defensive + defensiveCount));)
Try(out = p->GetEffectiveness(attacking, std::vector<uint8_t>(defensive, defensive + defensiveCount));)
}
export uint8_t CreatureLib_TypeLibrary_GetTypeName(const char*& out, TypeLibrary* p, uint8_t type) {
Try(out = p->GetTypeName(type).c_str();)