Use vector instead of set for types.
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continuous-integration/drone/push Build is passing
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@@ -27,7 +27,7 @@ export uint8_t CreatureLib_TypeLibrary_GetSingleEffectiveness(float& out, TypeLi
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export uint8_t CreatureLib_TypeLibrary_GetEffectiveness(float& out, TypeLibrary* p, uint8_t attacking,
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uint8_t defensive[], size_t defensiveCount) {
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Try(out = p->GetEffectiveness(attacking, std::unordered_set<uint8_t>(defensive, defensive + defensiveCount));)
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Try(out = p->GetEffectiveness(attacking, std::vector<uint8_t>(defensive, defensive + defensiveCount));)
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}
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export uint8_t CreatureLib_TypeLibrary_GetTypeName(const char*& out, TypeLibrary* p, uint8_t type) {
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Try(out = p->GetTypeName(type).c_str();)
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