Made Battle take battleparties as a pointer instead of value for external use.
All checks were successful
continuous-integration/drone/push Build is passing
All checks were successful
continuous-integration/drone/push Build is passing
This commit is contained in:
@@ -90,8 +90,8 @@ void Battle::SwitchCreature(uint8_t sideIndex, uint8_t index, Creature* c) {
|
||||
|
||||
bool Battle::CanSlotBeFilled(uint8_t side, uint8_t index) const {
|
||||
for (const auto& party : _parties) {
|
||||
if (party.IsResponsibleForIndex(side, index)) {
|
||||
if (party.HasCreaturesNotInField())
|
||||
if (party->IsResponsibleForIndex(side, index)) {
|
||||
if (party->HasCreaturesNotInField())
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user