Adds C Interface for Talent + TalentLibrary
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#include "../../src/Library/CreatureData/Talent.hpp"
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#include "../Core.hpp"
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using namespace CreatureLib::Library;
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export Talent* CreatureLib_Talent_Construct(const char* name, const char* effect, EffectParameter* effectParameters[],
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size_t effectParameterCount) {
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ArbUt::List<EffectParameter*> effectParameterList(effectParameterCount);
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for (size_t i = 0; i < effectParameterCount; i++) {
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effectParameterList.Append(effectParameters[i]);
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}
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return new Talent(ArbUt::StringView(name), ArbUt::StringView(effect), effectParameterList);
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}
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export void CreatureLib_Talent_Destruct(const Talent* p) { delete p; }
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export const char* CreatureLib_Talent_GetName(const Talent* talent) { return talent->GetName().c_str(); }
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export const char* CreatureLib_Talent_GetEffect(const Talent* talent) { return talent->GetEffect().c_str(); }
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#include "../../src/Library/TalentLibrary.hpp"
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#include "../Core.hpp"
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#include "BaseLibrary.cpp"
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using namespace CreatureLib::Library;
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export uint8_t CreatureLib_TalentLibrary_Construct(TalentLibrary*& library, size_t initialCapacity = 32) {
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Try(library = new TalentLibrary(initialCapacity);)
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};
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export void CreatureLib_TalentLibrary_Destruct(const TalentLibrary* p) { delete p; }
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BASELIBRARY(CreatureLib_TalentLibrary, TalentLibrary, Talent);
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