Implementation of damage calculation.
continuous-integration/drone/push Build was killed
Details
continuous-integration/drone/push Build was killed
Details
This commit is contained in:
parent
db2a577a85
commit
1848d7b617
|
@ -89,6 +89,8 @@ void CreatureLib::Battling::TurnHandler::HandleAttackForTarget(CreatureLib::Batt
|
||||||
return;
|
return;
|
||||||
auto user = attack.GetUser();
|
auto user = attack.GetUser();
|
||||||
auto attackData = attack.GetAttack()->GetAttack();
|
auto attackData = attack.GetAttack()->GetAttack();
|
||||||
|
auto library = user->GetBattle()->GetLibrary();
|
||||||
|
auto dmgLibrary = library->GetDamageLibrary();
|
||||||
for (uint8_t hitIndex = 0; hitIndex < numHits; hitIndex++){
|
for (uint8_t hitIndex = 0; hitIndex < numHits; hitIndex++){
|
||||||
if (user->IsFainted()){
|
if (user->IsFainted()){
|
||||||
break;
|
break;
|
||||||
|
@ -98,9 +100,13 @@ void CreatureLib::Battling::TurnHandler::HandleAttackForTarget(CreatureLib::Batt
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
auto hit = targetData.GetHit(hitIndex);
|
auto hit = targetData.GetHit(hitIndex);
|
||||||
//TODO: calculate data for hit
|
|
||||||
|
|
||||||
hit.SetEffectiveness(user->GetBattle()->GetLibrary()->GetTypeLibrary()->GetEffectiveness(hit.GetType(), target->GetTypes()));
|
//HOOK: Change move type
|
||||||
|
hit.SetEffectiveness(library->GetTypeLibrary()->GetEffectiveness(hit.GetType(), target->GetTypes()));
|
||||||
|
//TODO: Critical calculation
|
||||||
|
hit.SetCritical(false);
|
||||||
|
hit.SetBasePower(dmgLibrary->GetBasePower(&attack, target, hitIndex));
|
||||||
|
hit.SetDamage(dmgLibrary->GetDamage(&attack, target, hitIndex));
|
||||||
|
|
||||||
if (attackData->GetCategory() == Library::AttackCategory::Status){
|
if (attackData->GetCategory() == Library::AttackCategory::Status){
|
||||||
//HOOK: Status attack
|
//HOOK: Status attack
|
||||||
|
@ -109,7 +115,7 @@ void CreatureLib::Battling::TurnHandler::HandleAttackForTarget(CreatureLib::Batt
|
||||||
auto damage = hit.GetDamage();
|
auto damage = hit.GetDamage();
|
||||||
if (damage > target->GetCurrentHealth()){
|
if (damage > target->GetCurrentHealth()){
|
||||||
damage = target->GetCurrentHealth();
|
damage = target->GetCurrentHealth();
|
||||||
hit.OverrideDamage(damage);
|
hit.SetDamage(damage);
|
||||||
}
|
}
|
||||||
if (damage > 0){
|
if (damage > 0){
|
||||||
target->Damage(damage, DamageSource::AttackDamage);
|
target->Damage(damage, DamageSource::AttackDamage);
|
||||||
|
|
|
@ -29,3 +29,12 @@ const CreatureLib::Library::ItemLibrary* CreatureLib::Battling::BattleLibrary::G
|
||||||
const CreatureLib::Library::AttackLibrary *CreatureLib::Battling::BattleLibrary::GetAttackLibrary() const {
|
const CreatureLib::Library::AttackLibrary *CreatureLib::Battling::BattleLibrary::GetAttackLibrary() const {
|
||||||
return _staticLib->GetAttackLibrary();
|
return _staticLib->GetAttackLibrary();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const CreatureLib::Library::TypeLibrary *CreatureLib::Battling::BattleLibrary::GetTypeLibrary() const {
|
||||||
|
return _staticLib->GetTypeLibrary();
|
||||||
|
}
|
||||||
|
|
||||||
|
const CreatureLib::Battling::DamageLibrary *CreatureLib::Battling::BattleLibrary::GetDamageLibrary() const {
|
||||||
|
return _damageLibrary;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
|
@ -3,11 +3,13 @@
|
||||||
|
|
||||||
#include "BattleStatCalculator.hpp"
|
#include "BattleStatCalculator.hpp"
|
||||||
#include "../../Library/DataLibrary.hpp"
|
#include "../../Library/DataLibrary.hpp"
|
||||||
|
#include "DamageLibrary.hpp"
|
||||||
|
|
||||||
namespace CreatureLib::Battling {
|
namespace CreatureLib::Battling {
|
||||||
class BattleLibrary {
|
class BattleLibrary {
|
||||||
const Library::DataLibrary* _staticLib;
|
const Library::DataLibrary* _staticLib;
|
||||||
BattleStatCalculator* _statCalculator;
|
BattleStatCalculator* _statCalculator;
|
||||||
|
DamageLibrary* _damageLibrary;
|
||||||
public:
|
public:
|
||||||
BattleLibrary(Library::DataLibrary* staticLib, BattleStatCalculator* statCalculator);
|
BattleLibrary(Library::DataLibrary* staticLib, BattleStatCalculator* statCalculator);
|
||||||
~BattleLibrary();
|
~BattleLibrary();
|
||||||
|
@ -19,6 +21,7 @@ namespace CreatureLib::Battling {
|
||||||
const Library::TypeLibrary* GetTypeLibrary() const;
|
const Library::TypeLibrary* GetTypeLibrary() const;
|
||||||
|
|
||||||
const BattleStatCalculator* GetStatCalculator() const;
|
const BattleStatCalculator* GetStatCalculator() const;
|
||||||
|
const DamageLibrary* GetDamageLibrary() const;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,66 @@
|
||||||
|
#include "DamageLibrary.hpp"
|
||||||
|
|
||||||
|
using namespace CreatureLib::Battling;
|
||||||
|
int DamageLibrary::GetDamage(ExecutingAttack *attack, Creature *target, uint8_t hitIndex) const{
|
||||||
|
auto levelMod = static_cast<float>(2 * attack->GetUser()->GetLevel());
|
||||||
|
auto hit = attack->GetAttackDataForTarget(target).GetHit(hitIndex);
|
||||||
|
auto bp = hit.GetBasePower();
|
||||||
|
auto statMod = GetStatModifier(attack, target, hitIndex);
|
||||||
|
//HOOK: Modify stat modifier
|
||||||
|
int damage = static_cast<int>((((levelMod * static_cast<float>(bp) * statMod) / 50) + 2)
|
||||||
|
* GetDamageModifier(attack, target, hitIndex));
|
||||||
|
//HOOK: Override damage
|
||||||
|
return damage;
|
||||||
|
}
|
||||||
|
|
||||||
|
int DamageLibrary::GetBasePower(ExecutingAttack *attack, Creature *target, uint8_t hitIndex) const{
|
||||||
|
auto bp = attack->GetAttack()->GetAttack()->GetBasePower();
|
||||||
|
//HOOK: modify base power.
|
||||||
|
return bp;
|
||||||
|
}
|
||||||
|
|
||||||
|
float DamageLibrary::GetStatModifier(ExecutingAttack *attack, Creature *target, uint8_t hitIndex) const{
|
||||||
|
auto user = attack->GetUser();
|
||||||
|
//HOOK: allow overriding for which users stat we use.
|
||||||
|
auto hit = attack->GetAttackDataForTarget(target).GetHit(hitIndex);
|
||||||
|
Core::Statistic offensiveStat;
|
||||||
|
Core::Statistic defensiveStat;
|
||||||
|
if (attack->GetAttack()->GetAttack()->GetCategory() == Library::AttackCategory::Physical){
|
||||||
|
offensiveStat = Core::Statistic::PhysicalAttack;
|
||||||
|
defensiveStat = Core::Statistic::PhysicalDefense;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
offensiveStat = Core::Statistic::MagicalAttack;
|
||||||
|
defensiveStat = Core::Statistic::MagicalDefense;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto bypassDefensive = hit.IsCritical() && target->GetStatBoost(defensiveStat) > 0;
|
||||||
|
//HOOK: allow bypassing defensive stat modifiers.
|
||||||
|
auto bypassOffensive = hit.IsCritical() && user->GetStatBoost(offensiveStat) < 0;
|
||||||
|
//HOOK: Allow bypassing offensive stat modifiers.
|
||||||
|
|
||||||
|
float offensiveValue;
|
||||||
|
float defensiveValue;
|
||||||
|
|
||||||
|
if (bypassOffensive){
|
||||||
|
offensiveValue = user->GetFlatStat(offensiveStat);
|
||||||
|
} else{
|
||||||
|
offensiveValue = user->GetBoostedStat(offensiveStat);
|
||||||
|
}
|
||||||
|
if (bypassDefensive){
|
||||||
|
defensiveValue = target->GetFlatStat(defensiveStat);
|
||||||
|
} else{
|
||||||
|
defensiveValue = target->GetBoostedStat(defensiveStat);
|
||||||
|
}
|
||||||
|
|
||||||
|
return offensiveValue / defensiveValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
float DamageLibrary::GetDamageModifier(ExecutingAttack *attack, Creature *target, uint8_t hitIndex) const{
|
||||||
|
float mod = 1;
|
||||||
|
auto hit = attack->GetAttackDataForTarget(target).GetHit(hitIndex);
|
||||||
|
mod *= hit.GetEffectiveness();
|
||||||
|
//HOOK: Modify damage modifier.
|
||||||
|
return mod;
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,19 @@
|
||||||
|
#ifndef CREATURELIB_DAMAGELIBRARY_HPP
|
||||||
|
#define CREATURELIB_DAMAGELIBRARY_HPP
|
||||||
|
|
||||||
|
#include "../Models/Creature.hpp"
|
||||||
|
#include "../Models/ExecutingAttack.hpp"
|
||||||
|
|
||||||
|
namespace CreatureLib::Battling{
|
||||||
|
class DamageLibrary {
|
||||||
|
public:
|
||||||
|
virtual int GetDamage(ExecutingAttack* attack, Creature* target, uint8_t hitIndex) const;
|
||||||
|
|
||||||
|
virtual int GetBasePower(ExecutingAttack* attack, Creature* target, uint8_t hitIndex) const;
|
||||||
|
virtual float GetStatModifier(ExecutingAttack* attack, Creature* target, uint8_t hitIndex) const;
|
||||||
|
virtual float GetDamageModifier(ExecutingAttack* attack, Creature* target, uint8_t hitIndex) const;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#endif //CREATURELIB_DAMAGELIBRARY_HPP
|
|
@ -1,3 +1,4 @@
|
||||||
|
#include <algorithm>
|
||||||
#include "Creature.hpp"
|
#include "Creature.hpp"
|
||||||
#include "../Models/Battle.hpp"
|
#include "../Models/Battle.hpp"
|
||||||
|
|
||||||
|
@ -84,6 +85,10 @@ uint32_t Battling::Creature::GetStatExperience(Core::Statistic stat) const {
|
||||||
return __StatExperience.GetStat(stat);
|
return __StatExperience.GetStat(stat);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int8_t Battling::Creature::GetStatBoost(Core::Statistic stat) const {
|
||||||
|
return _statBoost.GetStat(stat);
|
||||||
|
}
|
||||||
|
|
||||||
void Battling::Creature::RecalculateFlatStats() {
|
void Battling::Creature::RecalculateFlatStats() {
|
||||||
this->_flatStats = this->_library->GetStatCalculator()->CalculateFlatStats(this);
|
this->_flatStats = this->_library->GetStatCalculator()->CalculateFlatStats(this);
|
||||||
RecalculateBoostedStats();
|
RecalculateBoostedStats();
|
||||||
|
@ -129,3 +134,8 @@ const std::vector<uint8_t>& Battling::Creature::GetTypes() const {
|
||||||
//HOOK: override types.
|
//HOOK: override types.
|
||||||
return this->__Variant->GetTypes();
|
return this->__Variant->GetTypes();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Battling::Creature::HasType(uint8_t type) const {
|
||||||
|
auto t = GetTypes();
|
||||||
|
return std::find(t.begin(), t.end(), type) != t.end();
|
||||||
|
}
|
||||||
|
|
|
@ -53,8 +53,9 @@ namespace CreatureLib::Battling{
|
||||||
Battle* GetBattle() const;
|
Battle* GetBattle() const;
|
||||||
BattleSide* GetBattleSide() const;
|
BattleSide* GetBattleSide() const;
|
||||||
|
|
||||||
bool IsFainted() const;
|
[[nodiscard]] bool IsFainted() const;
|
||||||
const std::vector<uint8_t>& GetTypes() const;
|
[[nodiscard]] const std::vector<uint8_t>& GetTypes() const;
|
||||||
|
[[nodiscard]] bool HasType(uint8_t type) const;
|
||||||
|
|
||||||
//region Stat APIs
|
//region Stat APIs
|
||||||
|
|
||||||
|
@ -67,6 +68,7 @@ namespace CreatureLib::Battling{
|
||||||
[[nodiscard]] uint32_t GetBaseStat(Core::Statistic stat) const;
|
[[nodiscard]] uint32_t GetBaseStat(Core::Statistic stat) const;
|
||||||
[[nodiscard]] uint32_t GetStatPotential(Core::Statistic stat) const;
|
[[nodiscard]] uint32_t GetStatPotential(Core::Statistic stat) const;
|
||||||
[[nodiscard]] uint32_t GetStatExperience(Core::Statistic stat) const;
|
[[nodiscard]] uint32_t GetStatExperience(Core::Statistic stat) const;
|
||||||
|
[[nodiscard]] int8_t GetStatBoost(Core::Statistic stat) const;
|
||||||
void RecalculateFlatStats();
|
void RecalculateFlatStats();
|
||||||
void RecalculateBoostedStats();
|
void RecalculateBoostedStats();
|
||||||
void RecalculateFlatStat(Core::Statistic);
|
void RecalculateFlatStat(Core::Statistic);
|
||||||
|
|
|
@ -27,7 +27,7 @@ namespace CreatureLib::Battling {
|
||||||
inline void SetCritical(bool value) {_critical = value;}
|
inline void SetCritical(bool value) {_critical = value;}
|
||||||
inline void SetBasePower(uint8_t value) { _basePower = value; }
|
inline void SetBasePower(uint8_t value) { _basePower = value; }
|
||||||
inline void SetEffectiveness(float value) {_effectiveness = value;}
|
inline void SetEffectiveness(float value) {_effectiveness = value;}
|
||||||
inline void OverrideDamage(uint32_t value) {_damage = value;}
|
inline void SetDamage(uint32_t value) { _damage = value;}
|
||||||
inline void SetType(uint8_t value) {_type = value;}
|
inline void SetType(uint8_t value) {_type = value;}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue