Implementation of damage calculation.
Some checks reported errors
continuous-integration/drone/push Build was killed

This commit is contained in:
2019-11-05 14:31:54 +01:00
parent db2a577a85
commit 1848d7b617
8 changed files with 121 additions and 6 deletions

View File

@@ -89,6 +89,8 @@ void CreatureLib::Battling::TurnHandler::HandleAttackForTarget(CreatureLib::Batt
return;
auto user = attack.GetUser();
auto attackData = attack.GetAttack()->GetAttack();
auto library = user->GetBattle()->GetLibrary();
auto dmgLibrary = library->GetDamageLibrary();
for (uint8_t hitIndex = 0; hitIndex < numHits; hitIndex++){
if (user->IsFainted()){
break;
@@ -98,9 +100,13 @@ void CreatureLib::Battling::TurnHandler::HandleAttackForTarget(CreatureLib::Batt
break;
}
auto hit = targetData.GetHit(hitIndex);
//TODO: calculate data for hit
hit.SetEffectiveness(user->GetBattle()->GetLibrary()->GetTypeLibrary()->GetEffectiveness(hit.GetType(), target->GetTypes()));
//HOOK: Change move type
hit.SetEffectiveness(library->GetTypeLibrary()->GetEffectiveness(hit.GetType(), target->GetTypes()));
//TODO: Critical calculation
hit.SetCritical(false);
hit.SetBasePower(dmgLibrary->GetBasePower(&attack, target, hitIndex));
hit.SetDamage(dmgLibrary->GetDamage(&attack, target, hitIndex));
if (attackData->GetCategory() == Library::AttackCategory::Status){
//HOOK: Status attack
@@ -109,7 +115,7 @@ void CreatureLib::Battling::TurnHandler::HandleAttackForTarget(CreatureLib::Batt
auto damage = hit.GetDamage();
if (damage > target->GetCurrentHealth()){
damage = target->GetCurrentHealth();
hit.OverrideDamage(damage);
hit.SetDamage(damage);
}
if (damage > 0){
target->Damage(damage, DamageSource::AttackDamage);