Adds pointer to battle library in on initialize function
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@@ -28,7 +28,7 @@ namespace CreatureLib::Battling {
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_attackScript = std::unique_ptr<BattleScript>(
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library->LoadScript(this, ScriptCategory::Attack, effect->GetEffectName()));
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if (_attackScript != nullptr) {
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_attackScript->OnInitialize(effect->GetParameters());
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_attackScript->OnInitialize(battle.GetValue()->GetLibrary().GetRaw(), effect->GetParameters());
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}
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}
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}
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