Adds pointer to battle library in on initialize function
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This commit is contained in:
2022-02-12 17:19:07 +01:00
parent 179b94a677
commit 173c6c9926
3 changed files with 6 additions and 4 deletions

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@@ -28,7 +28,7 @@ namespace CreatureLib::Battling {
_attackScript = std::unique_ptr<BattleScript>(
library->LoadScript(this, ScriptCategory::Attack, effect->GetEffectName()));
if (_attackScript != nullptr) {
_attackScript->OnInitialize(effect->GetParameters());
_attackScript->OnInitialize(battle.GetValue()->GetLibrary().GetRaw(), effect->GetParameters());
}
}
}