Adds pointer to battle library in on initialize function
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continuous-integration/drone/push Build is passing
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@ -24,7 +24,7 @@ namespace CreatureLib::Battling {
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_activeTalent = std::unique_ptr<BattleScript>(
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_library->LoadScript(this, ScriptCategory::Talent, GetActiveTalent()->GetEffect()));
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if (_activeTalent != nullptr) {
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_activeTalent->OnInitialize(GetActiveTalent()->GetParameters());
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_activeTalent->OnInitialize(_library.GetRaw(), GetActiveTalent()->GetParameters());
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}
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for (auto t : _variant->GetTypes()) {
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_types.push_back(t);
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@ -80,7 +80,7 @@ namespace CreatureLib::Battling {
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_activeTalent = std::unique_ptr<BattleScript>(
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_library->LoadScript(this, ScriptCategory::Talent, GetActiveTalent()->GetEffect()));
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if (_activeTalent != nullptr) {
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_activeTalent->OnInitialize(GetActiveTalent()->GetParameters());
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_activeTalent->OnInitialize(_library.GetRaw(), GetActiveTalent()->GetParameters());
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}
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// We modify the health of the creature by the change in its max health.
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@ -15,6 +15,7 @@ namespace CreatureLib::Battling {
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class FleeTurnChoice;
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class ExecutingAttack;
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class Creature;
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class BattleLibrary;
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class BattleScript {
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ArbUt::OptionalBorrowedPtr<void> _owner;
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@ -43,7 +44,8 @@ namespace CreatureLib::Battling {
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#define _par_ [[maybe_unused]]
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virtual void OnInitialize(_par_ const ArbUt::List<CreatureLib::Library::EffectParameter*>& parameters){};
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virtual void OnInitialize(_par_ const BattleLibrary*,
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_par_ const ArbUt::List<CreatureLib::Library::EffectParameter*>& parameters){};
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virtual void OnBeforeTurn(_par_ const BaseTurnChoice* choice){};
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virtual void ChangePriority(_par_ AttackTurnChoice* choice, _par_ int8_t* priority){};
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@ -28,7 +28,7 @@ namespace CreatureLib::Battling {
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_attackScript = std::unique_ptr<BattleScript>(
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library->LoadScript(this, ScriptCategory::Attack, effect->GetEffectName()));
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if (_attackScript != nullptr) {
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_attackScript->OnInitialize(effect->GetParameters());
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_attackScript->OnInitialize(battle.GetValue()->GetLibrary().GetRaw(), effect->GetParameters());
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}
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}
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}
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