Adds pointer to battle library in on initialize function
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@@ -24,7 +24,7 @@ namespace CreatureLib::Battling {
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_activeTalent = std::unique_ptr<BattleScript>(
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_library->LoadScript(this, ScriptCategory::Talent, GetActiveTalent()->GetEffect()));
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if (_activeTalent != nullptr) {
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_activeTalent->OnInitialize(GetActiveTalent()->GetParameters());
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_activeTalent->OnInitialize(_library.GetRaw(), GetActiveTalent()->GetParameters());
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}
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for (auto t : _variant->GetTypes()) {
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_types.push_back(t);
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@@ -80,7 +80,7 @@ namespace CreatureLib::Battling {
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_activeTalent = std::unique_ptr<BattleScript>(
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_library->LoadScript(this, ScriptCategory::Talent, GetActiveTalent()->GetEffect()));
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if (_activeTalent != nullptr) {
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_activeTalent->OnInitialize(GetActiveTalent()->GetParameters());
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_activeTalent->OnInitialize(_library.GetRaw(), GetActiveTalent()->GetParameters());
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}
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// We modify the health of the creature by the change in its max health.
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