Support overriding attacks through script hooks.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
2021-05-13 13:16:52 +02:00
parent 188e88ab80
commit 13153b3119
4 changed files with 21 additions and 14 deletions

View File

@@ -37,15 +37,17 @@ namespace CreatureLib::Battling {
std::unique_ptr<HitData[]> _hits;
ArbUt::BorrowedPtr<Creature> _user;
ArbUt::BorrowedPtr<LearnedAttack> _attack;
ArbUt::BorrowedPtr<const Library::AttackData> _useAttack;
std::unique_ptr<BattleScript> _script = nullptr;
ArbUt::List<ArbUt::OptionalBorrowedPtr<Creature>> _targets;
public:
ExecutingAttack(const ArbUt::List<ArbUt::OptionalBorrowedPtr<Creature>>& targets, uint8_t numberHits,
ArbUt::BorrowedPtr<Creature> user, const ArbUt::BorrowedPtr<LearnedAttack>& attack,
const ArbUt::BorrowedPtr<const Library::AttackData>& useAttack,
const std::unique_ptr<BattleScript>& script)
: _numberHits(numberHits), _hits(std::make_unique<HitData[]>(targets.Count() * numberHits)), _user(user),
_attack(attack), _targets(targets) {
_attack(attack), _useAttack(useAttack), _targets(targets) {
// Take ownership of the script of the attack choice, and give attack choice our initial nullptr.
_script.swap(const_cast<std::unique_ptr<BattleScript>&>(script));
}
@@ -98,6 +100,7 @@ namespace CreatureLib::Battling {
inline const ArbUt::BorrowedPtr<Creature>& GetUser() noexcept { return _user; }
inline const ArbUt::BorrowedPtr<LearnedAttack>& GetAttack() noexcept { return _attack; }
inline const ArbUt::BorrowedPtr<const Library::AttackData>& GetUseAttack() noexcept { return _useAttack; }
size_t ScriptCount() const override { return _user->ScriptCount() + 1; }
inline ArbUt::BorrowedPtr<BattleScript> GetScript() const noexcept { return _script; }