Fixes BattleSide AddVolatile using the wrong script category.
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
Details
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@ -139,9 +139,9 @@ BattleScript* BattleSide::AddVolatileScript(const ArbUt::StringView& key) {
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script.GetValue()->Stack();
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script.GetValue()->Stack();
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return script.GetValue();
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return script.GetValue();
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}
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}
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script = _battle->GetLibrary()->LoadScript(ScriptCategory::Battle, key);
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script = _battle->GetLibrary()->LoadScript(ScriptCategory::Side, key);
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if (!script.HasValue()) {
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if (!script.HasValue()) {
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THROW("Invalid volatile script requested for battle: '" << key.c_str() << "'.");
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THROW("Invalid volatile script requested for battleside: '" << key.c_str() << "'.");
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}
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}
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return _volatile.Add(script.GetValue());
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return _volatile.Add(script.GetValue());
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}
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}
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