CreatureLib/src/Battling/Models/BattleSide.hpp

69 lines
2.1 KiB
C++
Raw Normal View History

2019-10-17 12:33:25 +00:00
#ifndef CREATURELIB_BATTLESIDE_HPP
#define CREATURELIB_BATTLESIDE_HPP
#include <vector>
#include "../TurnChoices/BaseTurnChoice.hpp"
#include "Creature.hpp"
2019-10-17 12:33:25 +00:00
namespace CreatureLib::Battling {
class BattleSide : public ScriptSource {
uint8_t _index;
uint8_t _creaturesPerSide;
std::vector<Creature*> _creatures;
std::vector<BaseTurnChoice*> _choices;
std::vector<bool> _fillableSlots;
uint8_t _choicesSet = 0;
ScriptSet _volatile;
Battle* _battle;
public:
explicit BattleSide(uint8_t index, Battle* battle, uint8_t creaturesPerSide)
: _index(index), _creaturesPerSide(creaturesPerSide), _battle(battle) {
_creatures = std::vector<Creature*>(creaturesPerSide);
_choices = std::vector<BaseTurnChoice*>(creaturesPerSide);
_fillableSlots = std::vector<bool>(creaturesPerSide);
for (size_t i = 0; i < creaturesPerSide; i++) {
_creatures[i] = nullptr;
_choices[i] = nullptr;
_fillableSlots[i] = true;
}
ResetChoices();
}
virtual ~BattleSide() = default;
[[nodiscard]] bool AllChoicesSet() const;
[[nodiscard]] const std::vector<BaseTurnChoice*>& GetChoices() const;
[[nodiscard]] bool AllPossibleSlotsFilled() const;
void SetChoice(BaseTurnChoice* choice);
void ResetChoices();
void SetCreature(Creature* creature, uint8_t index);
2019-11-02 12:57:43 +00:00
Creature* GetCreature(uint8_t index) const;
bool CreatureOnSide(const Creature* creature) const;
void GetActiveScripts(std::vector<ScriptWrapper>& scripts) final;
void MarkSlotAsUnfillable(Creature* creature){
for (uint8_t i = 0; i < _creaturesPerSide; i++){
if (_creatures[i] == creature){
_fillableSlots[i] = false;
return;
}
}
}
bool IsDefeated(){
for (auto b: _fillableSlots){
if (b) return false;
}
return true;
}
2019-10-17 12:33:25 +00:00
};
}
#endif // CREATURELIB_BATTLESIDE_HPP