2019-10-17 12:33:25 +00:00
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#ifndef CREATURELIB_BATTLESIDE_HPP
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#define CREATURELIB_BATTLESIDE_HPP
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#include <vector>
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2019-10-29 10:19:25 +00:00
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#include "../TurnChoices/BaseTurnChoice.hpp"
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2019-11-28 11:55:22 +00:00
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#include "Creature.hpp"
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2019-10-17 12:33:25 +00:00
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2019-11-28 11:55:22 +00:00
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namespace CreatureLib::Battling {
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class BattleSide : public ScriptSource {
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uint8_t _index;
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uint8_t _creaturesPerSide;
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2019-10-24 11:37:55 +00:00
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std::vector<Creature*> _creatures;
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std::vector<BaseTurnChoice*> _choices;
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uint8_t _choicesSet = 0;
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ScriptSet _volatile;
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Battle* _battle;
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public:
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explicit BattleSide(uint8_t index, Battle* battle, uint8_t creaturesPerSide)
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: _index(index), _creaturesPerSide(creaturesPerSide), _battle(battle) {
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_creatures = std::vector<Creature*>(creaturesPerSide);
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_choices = std::vector<BaseTurnChoice*>(creaturesPerSide);
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for (size_t i = 0; i < creaturesPerSide; i++) {
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_creatures[i] = nullptr;
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_choices[i] = nullptr;
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}
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ResetChoices();
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}
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virtual ~BattleSide() = default;
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[[nodiscard]] bool AllChoicesSet() const;
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[[nodiscard]] const std::vector<BaseTurnChoice*>& GetChoices() const;
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2019-12-07 11:13:12 +00:00
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[[nodiscard]] bool AllPossibleSlotsFilled() const;
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2019-11-10 16:08:42 +00:00
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void SetChoice(BaseTurnChoice* choice);
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void ResetChoices();
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void SetCreature(Creature* creature, uint8_t index);
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2019-11-02 12:57:43 +00:00
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Creature* GetCreature(uint8_t index) const;
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bool CreatureOnSide(const Creature* creature) const;
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2019-12-05 11:56:41 +00:00
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void GetActiveScripts(std::vector<ScriptWrapper>& scripts) final;
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};
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}
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2019-11-28 11:55:22 +00:00
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#endif // CREATURELIB_BATTLESIDE_HPP
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