2019-10-29 10:19:25 +00:00
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#ifndef CREATURELIB_PASSTURNCHOICE_HPP
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#define CREATURELIB_PASSTURNCHOICE_HPP
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#include "BaseTurnChoice.hpp"
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namespace CreatureLib::Battling {
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2019-11-28 11:55:22 +00:00
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class PassTurnChoice : public BaseTurnChoice {
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2019-10-29 10:19:25 +00:00
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public:
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2019-11-28 11:55:22 +00:00
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PassTurnChoice(Creature* c) : BaseTurnChoice(c) {}
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2019-10-29 10:19:25 +00:00
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2019-11-28 11:55:22 +00:00
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TurnChoiceKind GetKind() const override { return TurnChoiceKind ::Pass; }
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2019-11-10 13:32:05 +00:00
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2019-11-10 16:08:42 +00:00
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protected:
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2019-11-28 11:55:22 +00:00
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void GetActiveScripts(std::vector<ScriptWrapper>& scripts) override { GetUser()->GetActiveScripts(scripts); }
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2019-10-29 10:19:25 +00:00
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};
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}
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2019-11-28 11:55:22 +00:00
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#endif // CREATURELIB_PASSTURNCHOICE_HPP
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