CreatureLib/src/Battling/Models/BattleSide.cpp

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#include "BattleSide.hpp"
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#include "../../Core/Exceptions/CreatureException.hpp"
#include <algorithm>
using namespace CreatureLib::Battling;
bool BattleSide::AllChoicesSet() const {
for (uint8_t i = 0; i < _creaturesPerSide; i++){
if (_choices[i] == nullptr){
return false;
}
}
return true;
}
void BattleSide::ResetChoices() {
for (uint8_t i = 0; i < _creaturesPerSide; i++){
_choices[i] = nullptr;
}
}
const std::vector<const BaseTurnChoice *>& BattleSide::GetChoices() const{
return _choices;
}
void BattleSide::SetChoice(const BaseTurnChoice *choice) {
auto find = std::find(_creatures.begin(), _creatures.end(), choice->GetUser());
if (find ==_creatures.end())
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throw CreatureException("User not found");
uint8_t index = std::distance(_creatures.begin(),find);
_choices[index] = choice;
}
void BattleSide::SetCreature(Creature *creature, uint8_t index) {
_creatures[index] = creature;
}
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bool BattleSide::CreatureOnSide(const Creature *creature) const {
return std::find(_creatures.begin(), _creatures.end(), creature) != _creatures.end();
}
Creature *BattleSide::GetCreature(uint8_t index) const {
return _creatures[index];
}