2019-10-17 12:33:25 +00:00
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#include "BattleSide.hpp"
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2019-10-29 10:19:25 +00:00
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#include <algorithm>
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using namespace CreatureLib::Battling;
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bool BattleSide::AllChoicesSet() const {
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for (uint8_t i = 0; i < _creaturesPerSide; i++){
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if (_choices[i] == nullptr){
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return false;
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}
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}
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return true;
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}
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void BattleSide::ResetChoices() {
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for (uint8_t i = 0; i < _creaturesPerSide; i++){
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_choices[i] = nullptr;
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}
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}
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const std::vector<const BaseTurnChoice *>& BattleSide::GetChoices() const{
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return _choices;
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}
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void BattleSide::SetChoice(const BaseTurnChoice *choice) {
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auto find = std::find(_creatures.begin(), _creatures.end(), choice->GetUser());
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if (find ==_creatures.end())
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throw "User not found";
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uint8_t index = std::distance(_creatures.begin(),find);
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_choices[index] = choice;
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}
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void BattleSide::SetCreature(Creature *creature, uint8_t index) {
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_creatures[index] = creature;
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}
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