CreatureLib/CInterface/Battling/ScriptResolver.cpp

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#include "../../src/Battling/ScriptHandling/ScriptResolver.hpp"
#include "../Core.hpp"
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using namespace CreatureLib::Battling;
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export_func ScriptResolver* CreatureLib_ScriptResolver_Construct() { return new ScriptResolver(); }
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export_func void CreatureLib_ScriptResolver_Destruct(const ScriptResolver* p) { delete p; }
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export_func u8 CreatureLib_ScriptResolver_Initialize(ScriptResolver* p, BattleLibrary* library) {
Try(p->Initialize(library);)
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};
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export_func u8 CreatureLib_ScriptResolver_LoadScript(BattleScript*& out, ScriptResolver* p, void* owner,
ScriptCategory category, const char* scriptName) {
Try(out = p->LoadScript(owner, category, ArbUt::StringView(scriptName)).TakeOwnership();)
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};
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export_func u8 CreatureLib_ScriptResolver_LoadItemScript(ItemUseScript*& out, ScriptResolver* p,
const CreatureLib::Library::Item* item) {
Try(out = p->LoadItemScript(item);)
};