CreatureLib/CInterface/Battling/BattleRandom.cpp

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#include "../../src/Battling/Models/BattleRandom.hpp"
#include "../Core.hpp"
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using namespace CreatureLib::Battling;
export BattleRandom* CreatureLib_BattleRandom_Construct() { return new BattleRandom(); }
export BattleRandom* CreatureLib_BattleRandom_ConstructWithSeed(uint_fast32_t seed) { return new BattleRandom(seed); }
export void CreatureLib_BattleRandom_Destruct(BattleRandom* p) { delete p; }
export i8 CreatureLib_BattleRandom_EffectChance(bool& out, BattleRandom* p, float chance, ExecutingAttack* attack,
Creature* target) {
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Try(out = p->EffectChance(chance, attack, target);)
}
export i32 CreatureLib_BattleRandom_Get(BattleRandom* p) { return p->Get(); }
export i32 CreatureLib_BattleRandom_GetMax(BattleRandom* p, i32 max) { return p->Get(max); }
export i32 CreatureLib_BattleRandom_GetMinMax(BattleRandom* p, i32 min, i32 max) { return p->Get(min, max); }
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export uint_fast32_t CreatureLib_BattleRandom_GetSeed(BattleRandom* p) { return p->GetSeed(); }