#include "../../src/Battling/Models/BattleRandom.hpp" #include "../Core.hpp" using namespace CreatureLib::Battling; export BattleRandom* CreatureLib_BattleRandom_Construct() { return new BattleRandom(); } export BattleRandom* CreatureLib_BattleRandom_ConstructWithSeed(uint_fast32_t seed) { return new BattleRandom(seed); } export void CreatureLib_BattleRandom_Destruct(BattleRandom* p) { delete p; } export i8 CreatureLib_BattleRandom_EffectChance(bool& out, BattleRandom* p, float chance, ExecutingAttack* attack, Creature* target) { Try(out = p->EffectChance(chance, attack, target);) } export i32 CreatureLib_BattleRandom_Get(BattleRandom* p) { return p->Get(); } export i32 CreatureLib_BattleRandom_GetMax(BattleRandom* p, i32 max) { return p->Get(max); } export i32 CreatureLib_BattleRandom_GetMinMax(BattleRandom* p, i32 min, i32 max) { return p->Get(min, max); } export uint_fast32_t CreatureLib_BattleRandom_GetSeed(BattleRandom* p) { return p->GetSeed(); }