2020-03-04 17:53:32 +00:00
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#include "../../src/Battling/Library/ExperienceLibrary.hpp"
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2020-07-31 08:51:03 +00:00
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#include "../Core.hpp"
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2020-03-04 17:53:32 +00:00
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using namespace CreatureLib::Battling;
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export const ExperienceLibrary* CreatureLib_ExperienceLibrary_Construct() { return new ExperienceLibrary(); }
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export void CreatureLib_ExperienceLibrary_Destruct(const ExperienceLibrary* p) { delete p; }
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2020-03-25 18:07:36 +00:00
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export uint8_t CreatureLib_ExperienceLibrary_HandleExperienceGain(const ExperienceLibrary* p, Creature* faintedMon,
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Creature* opponents[], size_t opponentsCount) {
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2020-06-02 14:20:47 +00:00
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Try(auto set = std::unordered_set<ArbUt::BorrowedPtr<Creature>>(opponentsCount);
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for (size_t i = 0; i < opponentsCount;
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i++) { set.insert(opponents[i]); } p->HandleExperienceGain(faintedMon, set);)
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2020-03-04 17:53:32 +00:00
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}
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