CreatureLib/CInterface/Battling/ExperienceLibrary.cpp

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#include "../../src/Battling/Library/ExperienceLibrary.hpp"
#include "../Core.hpp"
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using namespace CreatureLib::Battling;
export const ExperienceLibrary* CreatureLib_ExperienceLibrary_Construct() { return new ExperienceLibrary(); }
export void CreatureLib_ExperienceLibrary_Destruct(const ExperienceLibrary* p) { delete p; }
export uint8_t CreatureLib_ExperienceLibrary_HandleExperienceGain(const ExperienceLibrary* p, Creature* faintedMon,
Creature* opponents[], size_t opponentsCount) {
Try(auto set = std::unordered_set<Creature*>(opponents, opponents + opponentsCount);
p->HandleExperienceGain(faintedMon, set);)
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}