CreatureLib/src/Battling/Models/ExecutingAttack.hpp

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#ifndef CREATURELIB_EXECUTINGATTACK_HPP
#define CREATURELIB_EXECUTINGATTACK_HPP
#include <cstdint>
#include <vector>
#include <unordered_map>
#include "Creature.hpp"
namespace CreatureLib::Battling {
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class ExecutingAttack : public ScriptSource {
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public:
class HitData{
bool _critical = false;
uint8_t _basePower = 0;
float _effectiveness = 1;
uint32_t _damage = 0;
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uint8_t _type = 0;
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public:
HitData(){}
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[[nodiscard]] inline bool IsCritical() const{ return _critical;}
[[nodiscard]] inline uint8_t GetBasePower() const{ return _basePower;}
[[nodiscard]] inline float GetEffectiveness() const{ return _effectiveness;}
[[nodiscard]] inline uint32_t GetDamage() const{ return _damage;}
[[nodiscard]] inline uint8_t GetType() const {return _type;}
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inline void SetCritical(bool value) {_critical = value;}
inline void SetBasePower(uint8_t value) { _basePower = value; }
inline void SetEffectiveness(float value) {_effectiveness = value;}
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inline void SetDamage(uint32_t value) { _damage = value;}
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inline void SetType(uint8_t value) {_type = value;}
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};
class TargetData {
bool _isHit = true;
std::vector<HitData> _hits;
public:
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explicit TargetData(uint8_t numberOfHits) : _hits(numberOfHits)
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{
for (uint8_t i = 0; i < numberOfHits; i++){
_hits[i] = HitData();
}
}
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TargetData()= default;
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const HitData& GetHit(uint8_t index) const{
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return _hits[index];
}
HitData* GetHitPtr(uint8_t index){
return &_hits[index];
}
uint8_t GetNumberOfHits() const{
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return _hits.size();
}
bool IsHit() const{
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return _isHit;
}
};
private:
std::unordered_map<Creature*, TargetData> _targets;
Creature* _user;
LearnedAttack* _attack;
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Script* _script;
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public:
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ExecutingAttack(const std::vector<Creature*>& targets, uint8_t numberHits, Creature* user, LearnedAttack* attack,
Script* script)
: _user(user), _attack(attack), _script(script)
{
_targets.reserve(targets.size());
for (auto target: targets){
_targets.insert({target, TargetData(numberHits)});
}
}
virtual ~ExecutingAttack() = default;
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TargetData& GetAttackDataForTarget(Creature* creature){
return _targets[creature];
}
bool IsCreatureTarget(Creature* creature){
return _targets.find(creature) != _targets.end();
}
const std::unordered_map<Creature*, TargetData>& GetTargets(){
return _targets;
}
Creature* GetUser(){
return _user;
}
LearnedAttack* GetAttack(){
return _attack;
}
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protected:
void GetActiveScripts(std::vector<ScriptWrapper> &scripts) override {
scripts.emplace_back(&_script);
GetUser()->GetActiveScripts(scripts);
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}
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};
}
#endif //CREATURELIB_EXECUTINGATTACK_HPP