CreatureLib/src/Battling/TurnChoices/AttackTurnChoice.hpp

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#ifndef CREATURELIB_ATTACKTURNCHOICE_HPP
#define CREATURELIB_ATTACKTURNCHOICE_HPP
#include "../Models/Battle.hpp"
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#include "../Models/CreatureIndex.hpp"
#include "../Models/LearnedAttack.hpp"
#include "../ScriptHandling/ScriptCategory.hpp"
#include "BaseTurnChoice.hpp"
namespace CreatureLib::Battling {
class AttackTurnChoice : public BaseTurnChoice {
LearnedAttack* _attack;
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CreatureIndex _target;
Script* _attackScript = nullptr;
void ResolveScript() {
if (_attackScript != nullptr)
return;
auto user = GetUser();
if (user == nullptr)
return;
auto battle = user->GetBattle();
if (battle != nullptr) {
if (_attack->GetAttack()->HasSecondaryEffect()) {
auto library = battle->GetLibrary();
auto effect = _attack->GetAttack()->GetSecondaryEffect();
_attackScript = library->LoadScript(ScriptCategory::Attack, effect->GetEffectName());
if (_attackScript != nullptr) {
_attackScript->OnInitialize(effect->GetParameters());
}
}
}
}
public:
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AttackTurnChoice(Creature* user, LearnedAttack* attack, const CreatureIndex& target)
: BaseTurnChoice(user), _attack(attack), _target(target) {
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AssertNotNull(attack)
ResolveScript();
}
AttackTurnChoice(Creature* user, LearnedAttack* attack, const CreatureIndex& target, Script* script) noexcept
: BaseTurnChoice(user), _attack(attack), _target(target), _attackScript(script) {}
inline LearnedAttack* GetAttack() const noexcept { return _attack; }
TurnChoiceKind GetKind() const noexcept override { return TurnChoiceKind ::Attack; }
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int8_t GetPriority() const {
// HOOK: Change priority
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return _attack->GetAttack()->GetPriority();
}
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const CreatureIndex& GetTarget() const noexcept { return _target; }
Script* GetAttackScript() const noexcept { return _attackScript; }
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protected:
void GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) override {
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scripts.Append(ScriptWrapper::FromScript(&_attackScript));
GetUser()->GetActiveScripts(scripts);
}
};
}
#endif // CREATURELIB_ATTACKTURNCHOICE_HPP