CreatureLib/src/Battling/TurnChoices/AttackTurnChoice.hpp

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#ifndef CREATURELIB_ATTACKTURNCHOICE_HPP
#define CREATURELIB_ATTACKTURNCHOICE_HPP
#include "../Models/LearnedAttack.hpp"
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#include "../Models/Target.hpp"
#include "BaseTurnChoice.hpp"
namespace CreatureLib::Battling {
class AttackTurnChoice : public BaseTurnChoice {
LearnedAttack* _attack;
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Target _target;
Script* _attackScript;
public:
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AttackTurnChoice(Creature* user, LearnedAttack* attack, const Target& target)
: BaseTurnChoice(user), _attack(attack), _target(target) {}
inline LearnedAttack* GetAttack() const { return _attack; }
TurnChoiceKind GetKind() const override { return TurnChoiceKind ::Attack; }
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int8_t GetPriority() const {
// HOOK: Change priority
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return _attack->GetAttack()->GetPriority();
}
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const Target& GetTarget() const { return _target; }
Script* GetAttackScript() { return _attackScript; }
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protected:
void GetActiveScripts(std::vector<ScriptWrapper>& scripts) override {
scripts.emplace_back(&_attackScript);
GetUser()->GetActiveScripts(scripts);
}
};
}
#endif // CREATURELIB_ATTACKTURNCHOICE_HPP