CreatureLib/tests/BattleTests/ScriptTests/ScriptAggregatorTests.cpp

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#ifdef TESTS_BUILD
#include <utility>
#include "../../../extern/catch.hpp"
#include "../../../src/Battling/ScriptHandling/ScriptAggregator.hpp"
using namespace CreatureLib;
using namespace CreatureLib::Battling;
class TestScript : public Script {
private:
ConstString _name;
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public:
explicit TestScript(std::string name) : _name(std::move(name)){};
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const ConstString& GetName() const noexcept override { return _name; }
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void TestMethod(int& runCount) { runCount++; }
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};
TEST_CASE("Script Aggregator properly iterates containing script.", "[Battling, Scripting]") {
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Script* script = new TestScript("test");
auto ran = 0;
auto vec = Arbutils::Collections::List<ScriptWrapper>{&script};
auto aggr = ScriptAggregator(vec);
while (aggr.HasNext()) {
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auto next = aggr.GetNext();
REQUIRE(next != nullptr);
dynamic_cast<TestScript*>(next)->TestMethod(ran);
}
CHECK(ran == 1);
delete script;
}
TEST_CASE("Script Aggregator properly iterates multiple scripts.", "[Battling, Scripting]") {
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Script* script = new TestScript("test");
Script* script2 = new TestScript("test2");
Script* script3 = new TestScript("test3");
auto ran = 0;
auto vec = Arbutils::Collections::List<ScriptWrapper>{&script, &script2, &script3};
auto aggr = ScriptAggregator(vec);
while (aggr.HasNext()) {
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auto next = aggr.GetNext();
REQUIRE(next != nullptr);
dynamic_cast<TestScript*>(next)->TestMethod(ran);
}
CHECK(ran == 3);
delete script;
delete script2;
delete script3;
}
TEST_CASE("Script Aggregator properly iterates Script Set.", "[Battling, Scripting]") {
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Script* script = new TestScript("test");
Script* script2 = new TestScript("test2");
Script* script3 = new TestScript("test3");
auto ran = 0;
auto set = ScriptSet();
set.Add(script);
set.Add(script2);
set.Add(script3);
auto vec = Arbutils::Collections::List<ScriptWrapper>{&set};
auto aggr = ScriptAggregator(vec);
while (aggr.HasNext()) {
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auto next = aggr.GetNext();
REQUIRE(next != nullptr);
dynamic_cast<TestScript*>(next)->TestMethod(ran);
}
CHECK(ran == 3);
}
TEST_CASE("Script Aggregator properly iterates data of Script Set and Script.", "[Battling, Scripting]") {
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Script* script = new TestScript("test");
Script* script2 = new TestScript("test2");
Script* script3 = new TestScript("test3");
auto ran = 0;
auto set = ScriptSet();
set.Add(script2);
set.Add(script3);
auto vec = Arbutils::Collections::List<ScriptWrapper>{&set, &script};
auto aggr = ScriptAggregator(vec);
while (aggr.HasNext()) {
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auto next = aggr.GetNext();
REQUIRE(next != nullptr);
dynamic_cast<TestScript*>(next)->TestMethod(ran);
}
CHECK(ran == 3);
delete script;
}
TEST_CASE("Script Aggregator properly iterates data of Script and Script Set.", "[Battling, Scripting]") {
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Script* script = new TestScript("test");
Script* script2 = new TestScript("test2");
Script* script3 = new TestScript("test3");
auto ran = 0;
auto set = ScriptSet();
set.Add(script2);
set.Add(script3);
auto vec = Arbutils::Collections::List<ScriptWrapper>{&script, &set};
auto aggr = ScriptAggregator(vec);
while (aggr.HasNext()) {
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auto next = aggr.GetNext();
REQUIRE(next != nullptr);
dynamic_cast<TestScript*>(next)->TestMethod(ran);
}
CHECK(ran == 3);
delete script;
}
TEST_CASE("Script Aggregator properly iterates data of Script, Script Set and Script.", "[Battling, Scripting]") {
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Script* script = new TestScript("test");
Script* script2 = new TestScript("test2");
Script* script3 = new TestScript("test3");
Script* script4 = new TestScript("test4");
auto ran = 0;
auto set = ScriptSet();
set.Add(script2);
set.Add(script3);
auto vec = Arbutils::Collections::List<ScriptWrapper>{&script, &set, &script4};
auto aggr = ScriptAggregator(vec);
while (aggr.HasNext()) {
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auto next = aggr.GetNext();
REQUIRE(next != nullptr);
dynamic_cast<TestScript*>(next)->TestMethod(ran);
}
CHECK(ran == 4);
delete script;
delete script4;
}
TEST_CASE("Script Aggregator properly iterates when empty.", "[Battling, Scripting]") {
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auto ran = 0;
auto vec = Arbutils::Collections::List<ScriptWrapper>{};
auto aggr = ScriptAggregator(vec);
while (aggr.HasNext()) {
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throw CreatureException("Aggregator returned a script, but should have been empty.");
}
CHECK(ran == 0);
}
TEST_CASE("Script Aggregator properly iterates empty Script Set.", "[Battling, Scripting]") {
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auto ran = 0;
auto set = ScriptSet();
auto vec = Arbutils::Collections::List<ScriptWrapper>{&set};
auto aggr = ScriptAggregator(vec);
while (aggr.HasNext()) {
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auto next = aggr.GetNext();
REQUIRE(next == nullptr);
ran++;
}
CHECK(ran == 1);
}
#endif