CreatureLib/src/Battling/Flow/TurnOrdering.hpp

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#ifndef CREATURELIB_TURNORDERING_HPP
#define CREATURELIB_TURNORDERING_HPP
#include <Arbutils/Random.hpp>
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#include <memory>
#include <vector>
#include "../TurnChoices/BaseTurnChoice.hpp"
namespace CreatureLib::Battling {
class TurnOrdering {
public:
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static void OrderChoices(std::vector<std::shared_ptr<BaseTurnChoice>>& vec, ArbUt::Random& rand);
};
}
#endif // CREATURELIB_TURNORDERING_HPP