2020-03-11 11:22:13 +00:00
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#include "../../src/Battling/TurnChoices/AttackTurnChoice.hpp"
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#include "../../src/Battling/TurnChoices/FleeTurnChoice.hpp"
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#include "../../src/Battling/TurnChoices/PassTurnChoice.hpp"
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#include "../../src/Battling/TurnChoices/SwitchTurnChoice.hpp"
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2020-03-25 18:07:36 +00:00
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#include "../Core.hpp"
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2020-03-11 11:22:13 +00:00
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using namespace CreatureLib::Battling;
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export AttackTurnChoice* CreatureLib_AttackTurnChoice_Construct(Creature* user, LearnedAttack* attack,
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uint8_t sideIndex, uint8_t targetIndex) {
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return new AttackTurnChoice(user, attack, CreatureIndex(sideIndex, targetIndex));
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}
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export FleeTurnChoice* CreatureLib_FleeTurnChoice_Construct(Creature* user) { return new FleeTurnChoice(user); }
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export PassTurnChoice* CreatureLib_PassTurnChoice_Construct(Creature* user) { return new PassTurnChoice(user); }
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export SwitchTurnChoice* CreatureLib_SwitchTurnChoice_Construct(Creature* user, Creature* newCreature) {
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return new SwitchTurnChoice(user, newCreature);
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}
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export void CreatureLib_BaseTurnChoice_Destruct(const BaseTurnChoice* p) { delete p; }
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#define SIMPLE_GET_FUNC(type, name, returnType) \
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export returnType CreatureLib_##type##_##name(const type* p) { return p->name(); }
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2020-05-31 15:26:39 +00:00
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#define SIMPLE_GET_FUNC_SMART_PTR(type, name, returnType) \
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export returnType CreatureLib_##type##_##name(const type* p) { return p->name().operator->(); }
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2020-03-11 11:22:13 +00:00
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SIMPLE_GET_FUNC(BaseTurnChoice, GetKind, TurnChoiceKind)
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SIMPLE_GET_FUNC(BaseTurnChoice, GetUser, Creature*)
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2020-05-31 15:26:39 +00:00
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SIMPLE_GET_FUNC_SMART_PTR(AttackTurnChoice, GetAttack, LearnedAttack*)
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2020-03-11 11:22:13 +00:00
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SIMPLE_GET_FUNC(AttackTurnChoice, GetKind, TurnChoiceKind)
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2020-03-25 18:07:36 +00:00
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export uint8_t CreatureLib_BaseTurnChoice_GetPriority(int8_t& out, AttackTurnChoice* p) { Try(out = p->GetPriority()); }
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2020-06-02 11:43:44 +00:00
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SIMPLE_GET_FUNC_SMART_PTR(AttackTurnChoice, GetAttackScript, Script*)
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2020-03-11 11:22:13 +00:00
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export uint8_t CreatureLib_BaseTurnChoice_GetTargetSideIndex(const AttackTurnChoice* p) {
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return p->GetTarget().GetSideIndex();
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}
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export uint8_t CreatureLib_BaseTurnChoice_GetTargetCreatureIndex(const AttackTurnChoice* p) {
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return p->GetTarget().GetCreatureIndex();
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}
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SIMPLE_GET_FUNC(SwitchTurnChoice, GetNewCreature, Creature*)
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2020-05-31 15:26:39 +00:00
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#undef SIMPLE_GET_FUNC
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#undef SIMPLE_GET_FUNC_SMART_PTR
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