CreatureLib/CInterface/Library/SpeciesLibrary.cpp

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#include "../../src/Library/SpeciesLibrary.hpp"
#include "../Core.hpp"
#include "BaseLibrary.cpp"
using namespace CreatureLib::Library;
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export const SpeciesLibrary* CreatureLib_SpeciesLibrary_Construct(size_t initialCapacity = 32) {
return new SpeciesLibrary(initialCapacity);
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};
export void CreatureLib_SpeciesLibrary_Destruct(const SpeciesLibrary* p) { delete p; }
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BASELIBRARY(CreatureLib_SpeciesLibrary, SpeciesLibrary, CreatureSpecies);
export const CreatureSpecies* CreatureLib_SpeciesLibrary_GetById(const SpeciesLibrary* p, uint16_t id) {
return p->GetById(id).GetRaw();
}