PkmnLib_rs/src/static_data/species_data/ability.rs

81 lines
2.3 KiB
Rust
Executable File

use crate::static_data::Parameter;
use crate::StringKey;
use std::fmt::Debug;
use std::sync::Arc;
/// An ability is a passive effect in battle that is attached to a Pokemon.
pub trait Ability: Debug {
/// The name of the ability.
fn name(&self) -> &StringKey;
/// The name of the script effect of the ability.
fn effect(&self) -> &StringKey;
/// The parameters for the script effect of the ability.
fn parameters(&self) -> &Vec<Arc<Parameter>>;
}
/// An ability is a passive effect in battle that is attached to a Pokemon.
#[derive(Debug)]
pub struct AbilityImpl {
/// The name of the ability.
name: StringKey,
/// The name of the script effect of the ability.
effect: StringKey,
/// The parameters for the script effect of the ability.
parameters: Vec<Arc<Parameter>>,
}
impl AbilityImpl {
/// Instantiates a new ability.
pub fn new(name: &StringKey, effect: &StringKey, parameters: Vec<Arc<Parameter>>) -> Self {
Self {
name: name.clone(),
effect: effect.clone(),
parameters,
}
}
}
impl Ability for AbilityImpl {
/// The name of the ability.
fn name(&self) -> &StringKey {
&self.name
}
/// The name of the script effect of the ability.
fn effect(&self) -> &StringKey {
&self.effect
}
/// The parameters for the script effect of the ability.
fn parameters(&self) -> &Vec<Arc<Parameter>> {
&self.parameters
}
}
/// An ability index allows us to find an ability on a form. It combines a bool for whether the
/// ability is hidden or not, and then an index of the ability.
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
#[repr(C)]
pub struct AbilityIndex {
/// Whether or not the ability we're referring to is a hidden ability.
pub hidden: bool,
/// The index of the ability.
pub index: u8,
}
#[cfg(test)]
#[allow(clippy::indexing_slicing)]
#[allow(clippy::unwrap_used)]
pub(crate) mod tests {
use super::*;
mockall::mock! {
#[derive(Debug)]
pub Ability{}
impl Ability for Ability {
fn name(&self) -> &StringKey;
fn effect(&self) -> &StringKey;
fn parameters(&self) -> &Vec<Arc<Parameter >>;
}
}
}