49 lines
1.4 KiB
Rust
Executable File
49 lines
1.4 KiB
Rust
Executable File
use crate::static_data::EffectParameter;
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use crate::StringKey;
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/// An ability is a passive effect in battle that is attached to a Pokemon.
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#[derive(Debug)]
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pub struct Ability {
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/// The name of the ability.
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name: StringKey,
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/// The name of the script effect of the ability.
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effect: StringKey,
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/// The parameters for the script effect of the ability.
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parameters: Vec<EffectParameter>,
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}
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impl Ability {
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/// Instantiates a new ability.
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pub fn new(name: &StringKey, effect: &StringKey, parameters: Vec<EffectParameter>) -> Self {
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Self {
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name: name.clone(),
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effect: effect.clone(),
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parameters,
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}
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}
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/// The name of the ability.
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pub fn name(&self) -> &StringKey {
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&self.name
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}
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/// The name of the script effect of the ability.
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pub fn effect(&self) -> &StringKey {
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&self.effect
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}
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/// The parameters for the script effect of the ability.
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pub fn parameters(&self) -> &Vec<EffectParameter> {
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&self.parameters
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}
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}
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/// An ability index allows us to find an ability on a form. It combines a bool for whether the
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/// ability is hidden or not, and then an index of the ability.
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#[derive(Copy, Clone, Debug, Eq, PartialEq)]
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#[repr(C)]
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pub struct AbilityIndex {
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/// Whether or not the ability we're referring to is a hidden ability.
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pub hidden: bool,
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/// The index of the ability.
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pub index: u8,
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}
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