PkmnLib_rs/src/dynamic_data/models/pokemon.rs

816 lines
29 KiB
Rust
Executable File

use std::ops::{Deref, DerefMut};
use std::sync::atomic::{AtomicBool, AtomicU32, AtomicU8, Ordering};
use std::sync::{Arc, Weak};
use atomig::Atomic;
use parking_lot::RwLock;
use crate::defines::{LevelInt, MAX_MOVES};
use crate::dynamic_data::event_hooks::Event;
use crate::dynamic_data::models::battle::Battle;
use crate::dynamic_data::models::learned_move::{LearnedMove, MoveLearnMethod};
use crate::dynamic_data::script_handling::{ScriptSource, ScriptSourceData, ScriptWrapper};
use crate::dynamic_data::{DynamicLibrary, Script, ScriptCategory, ScriptContainer, ScriptSet, VolatileScriptsOwner};
use crate::static_data::Form;
use crate::static_data::Gender;
use crate::static_data::Item;
use crate::static_data::Nature;
use crate::static_data::Species;
use crate::static_data::TypeIdentifier;
use crate::static_data::{Ability, Statistic};
use crate::static_data::{AbilityIndex, DataLibrary};
use crate::static_data::{ClampedStatisticSet, StatisticSet};
use crate::utils::Random;
use crate::{script_hook, PkmnResult, StringKey};
/// An individual Pokemon as we know and love them.
#[derive(Debug)]
#[cfg_attr(feature = "wasm", derive(unique_type_id_derive::UniqueTypeId))]
pub struct Pokemon {
/// The library data of the Pokemon.
library: Arc<DynamicLibrary>,
/// The species of the Pokemon.
species: Arc<Species>,
/// The form of the Pokemon.
form: Arc<Form>,
/// An optional display species of the Pokemon. If this is set, the client should display this
/// species. An example of usage for this is the Illusion ability.
display_species: Option<Arc<Species>>,
/// An optional display form of the Pokemon. If this is set, the client should display this
// species. An example of usage for this is the Illusion ability.
display_form: Option<Arc<Form>>,
/// The current level of the Pokemon.
level: LevelInt,
/// The amount of experience of the Pokemon.
experience: AtomicU32,
/// A unique random number for this Pokemon.
unique_identifier: u32,
/// The gender of the Pokemon.
gender: Gender,
/// The coloring of the Pokemon. Value 0 is the default, value 1 means shiny. Other values are
/// currently not used, and can be used for other implementations.
coloring: u8,
/// The held item of the Pokemon.
held_item: RwLock<Option<Arc<Item>>>,
/// The remaining health points of the Pokemon.
current_health: AtomicU32,
/// The weight of the Pokemon in kilograms.
weight: Atomic<f32>,
/// The height of the Pokemon in meters.
height: Atomic<f32>,
/// The stats of the Pokemon when disregarding any stat boosts.
flat_stats: StatisticSet<u32>,
/// The statistics boosts of the Pokemon. Will prevent the value from going above 6, and below
/// -6.
stat_boost: ClampedStatisticSet<i8, -6, 6>,
/// The stats of the Pokemon including the stat boosts
boosted_stats: StatisticSet<u32>,
/// The [individual values](https://bulbapedia.bulbagarden.net/wiki/Individual_values) of the Pokemon.
individual_values: ClampedStatisticSet<u8, 0, 31>,
/// The [effort values](https://bulbapedia.bulbagarden.net/wiki/Effort_values) of the Pokemon.
effort_values: ClampedStatisticSet<u8, 0, 252>,
/// The [nature](https://bulbapedia.bulbagarden.net/wiki/Nature) of the Pokemon.
nature: Arc<Nature>,
/// An optional nickname of the Pokemon.
nickname: Option<String>,
/// An index of the ability to find the actual ability on the form.
ability_index: AbilityIndex,
/// An ability can be overriden to an arbitrary ability. This is for example used for the Mummy
/// ability.
override_ability: Option<Ability>,
/// If in battle, we have additional data.
battle_data: RwLock<Option<PokemonBattleData>>,
/// The moves the Pokemon has learned. This is of a set length of [`MAX_MOVES`]. Empty move slots
/// are defined by None.
moves: RwLock<[Option<Arc<LearnedMove>>; MAX_MOVES]>,
/// Whether or not the Pokemon is allowed to gain experience.
allowed_experience: bool,
/// The current types of the Pokemon.
types: Vec<TypeIdentifier>,
/// Whether or not this Pokemon is an egg.
is_egg: bool,
/// Whether or not this Pokemon was caught this battle.
is_caught: bool,
/// The script for the held item.
held_item_trigger_script: ScriptContainer,
/// The script for the ability.
ability_script: ScriptContainer,
/// The script for the status.
status_script: ScriptContainer,
/// The volatile status scripts of the Pokemon.
volatile: Arc<ScriptSet>,
/// Data required for the Pokemon to be a script source.
script_source_data: RwLock<ScriptSourceData>,
}
impl Pokemon {
/// Instantiates a new Pokemon.
pub fn new(
library: Arc<DynamicLibrary>,
species: Arc<Species>,
form: &Arc<Form>,
ability: AbilityIndex,
level: LevelInt,
unique_identifier: u32,
gender: Gender,
coloring: u8,
nature: &StringKey,
) -> Self {
// Calculate experience from the level for the specified growth rate.
let experience = library
.static_data()
.growth_rates()
.calculate_experience(species.growth_rate(), level);
let weight = form.weight();
let height = form.height();
let nature = library
.static_data()
.natures()
.get_nature(nature)
.unwrap_or_else(|| panic!("Unknown nature name was given: {}.", &nature))
.clone();
let mut pokemon = Self {
library,
species,
form: form.clone(),
display_species: None,
display_form: None,
level,
experience: AtomicU32::new(experience),
unique_identifier,
gender,
coloring,
held_item: RwLock::new(None),
current_health: AtomicU32::new(1),
weight: Atomic::new(weight),
height: Atomic::new(height),
stat_boost: Default::default(),
flat_stats: Default::default(),
boosted_stats: Default::default(),
individual_values: Default::default(),
effort_values: Default::default(),
nature,
nickname: None,
ability_index: ability,
override_ability: None,
battle_data: RwLock::new(None),
moves: RwLock::new([None, None, None, None]),
allowed_experience: false,
types: form.types().to_vec(),
is_egg: false,
is_caught: false,
held_item_trigger_script: ScriptContainer::default(),
ability_script: ScriptContainer::default(),
status_script: ScriptContainer::default(),
volatile: Default::default(),
script_source_data: Default::default(),
};
pokemon.recalculate_flat_stats();
let health = pokemon.flat_stats().hp();
pokemon.current_health = AtomicU32::new(health);
pokemon
}
/// The library data of the Pokemon.
pub fn library(&self) -> &Arc<DynamicLibrary> {
&self.library
}
/// The species of the Pokemon.
pub fn species(&self) -> &Arc<Species> {
&self.species
}
/// The form of the Pokemon.
pub fn form(&self) -> &Arc<Form> {
&self.form
}
/// The species that should be displayed to the user. This handles stuff like the Illusion ability.
pub fn display_species(&self) -> &Arc<Species> {
if let Some(v) = &self.display_species {
v
} else {
&self.species
}
}
/// The form that should be displayed to the user. This handles stuff like the Illusion ability.
pub fn display_form(&self) -> &Arc<Form> {
if let Some(v) = &self.display_form {
v
} else {
&self.form
}
}
/// The current level of the Pokemon.
pub fn level(&self) -> LevelInt {
self.level
}
/// The amount of experience of the Pokemon.
pub fn experience(&self) -> u32 {
self.experience.load(Ordering::Relaxed)
}
/// A unique random number for this Pokemon.
pub fn unique_identifier(&self) -> u32 {
self.unique_identifier
}
/// The gender of the Pokemon.
pub fn gender(&self) -> Gender {
self.gender
}
/// The coloring of the Pokemon. Value 0 is the default, value 1 means shiny. Other values are
/// currently not used, and can be used for other implementations.
pub fn coloring(&self) -> u8 {
self.coloring
}
/// Gets the held item of a Pokemon
pub fn held_item(&self) -> &RwLock<Option<Arc<Item>>> {
&self.held_item
}
/// Checks whether the Pokemon is holding a specific item.
pub fn has_held_item(&self, name: &StringKey) -> bool {
// Only true if we have an item, and the item name is the same as the requested item.
if let Some(v) = self.held_item.read().deref() {
return v.name() == name;
}
false
}
/// Changes the held item of the Pokemon/
pub fn set_held_item(&self, item: &Arc<Item>) -> Option<Arc<Item>> {
self.held_item.write().replace(item.clone())
}
/// Removes the held item from the Pokemon.
pub fn remove_held_item(&self) -> Option<Arc<Item>> {
self.held_item.write().take()
}
/// Makes the Pokemon uses its held item.
pub fn consume_held_item(&self) -> bool {
if self.held_item.read().is_none() {
return false;
}
let script = self
.library
.load_item_script(self.held_item.read().as_ref().unwrap())
.unwrap();
if script.is_none() {
return false;
}
// TODO: the entire item use part.
todo!();
}
/// The remaining health points of the Pokemon.
pub fn current_health(&self) -> u32 {
self.current_health.load(Ordering::Relaxed)
}
/// The max health points of the Pokemon.
pub fn max_health(&self) -> u32 {
self.boosted_stats.hp()
}
/// The weight of the Pokemon in kilograms.
pub fn weight(&self) -> f32 {
self.weight.load(Ordering::Relaxed)
}
/// The height of the Pokemon in meters.
pub fn height(&self) -> f32 {
self.height.load(Ordering::Relaxed)
}
/// An optional nickname of the Pokemon.
pub fn nickname(&self) -> &Option<String> {
&self.nickname
}
/// An index of the ability to find the actual ability on the form.
pub fn real_ability(&self) -> &AbilityIndex {
&self.ability_index
}
/// The current types of the Pokemon.
pub fn types(&self) -> &Vec<TypeIdentifier> {
&self.types
}
/// The moves the Pokemon has learned. This is of a set length of [`MAX_MOVES`]. Empty move slots
/// are defined by None.
pub fn learned_moves(&self) -> &RwLock<[Option<Arc<LearnedMove>>; MAX_MOVES]> {
&self.moves
}
/// The stats of the Pokemon when disregarding any stat boosts.
pub fn flat_stats(&self) -> &StatisticSet<u32> {
&self.flat_stats
}
/// The stats of the Pokemon including the stat boosts
pub fn stat_boosts(&self) -> &ClampedStatisticSet<i8, -6, 6> {
&self.stat_boost
}
/// The stats of the Pokemon including the stat boosts
pub fn boosted_stats(&self) -> &StatisticSet<u32> {
&self.boosted_stats
}
/// Get the stat boosts for a specific stat.
pub fn stat_boost(&self, stat: Statistic) -> i8 {
self.stat_boost.get_stat(stat)
}
/// Change a boosted stat by a certain amount.
pub fn change_stat_boost(&self, stat: Statistic, mut diff_amount: i8, self_inflicted: bool) -> bool {
let mut prevent = false;
script_hook!(
prevent_stat_boost_change,
self,
self,
stat,
diff_amount,
self_inflicted,
&mut prevent
);
if prevent {
return false;
}
script_hook!(
change_stat_boost_change,
self,
self,
stat,
self_inflicted,
&mut diff_amount
);
if diff_amount == 0 {
return false;
}
let mut changed = false;
let old_value = self.stat_boost.get_stat(stat);
match diff_amount.cmp(&0_i8) {
std::cmp::Ordering::Less => {
changed = self.stat_boost.decrease_stat(stat, -diff_amount);
}
std::cmp::Ordering::Greater => {
changed = self.stat_boost.increase_stat(stat, -diff_amount);
}
_ => {}
}
if changed {
if let Some(battle) = self.get_battle() {
let new_value = self.stat_boost(stat);
battle.event_hook().trigger(Event::StatBoostChange {
user: self,
stat,
old_value,
new_value,
})
}
self.recalculate_boosted_stats();
}
changed
}
/// The [individual values](https://bulbapedia.bulbagarden.net/wiki/Individual_values) of the Pokemon.
pub fn individual_values(&self) -> &ClampedStatisticSet<u8, 0, 31> {
&self.individual_values
}
/// The [effort values](https://bulbapedia.bulbagarden.net/wiki/Effort_values) of the Pokemon.
pub fn effort_values(&self) -> &ClampedStatisticSet<u8, 0, 252> {
&self.effort_values
}
/// Gets the battle the battle is currently in.
pub fn get_battle(&self) -> Option<&Battle> {
let r = self.battle_data.read();
if let Some(data) = &r.deref() {
unsafe { data.battle.as_ref() }
} else {
None
}
}
/// Get the index of the side of the battle the Pokemon is in. Only returns a value if the Pokemon
/// is on the battlefield.
pub fn get_battle_side_index(&self) -> Option<u8> {
self.battle_data.read().as_ref().map(|data| data.battle_side_index())
}
/// Get the index of the slot on the side of the battle the Pokemon is in. Only returns a value
/// if the Pokemon is on the battlefield.
pub fn get_battle_index(&self) -> Option<u8> {
self.battle_data.read().as_ref().map(|data| data.index())
}
/// Returns whether something overrides the ability.
pub fn is_ability_overriden(&self) -> bool {
self.override_ability.is_some()
}
/// Returns the currently active ability.
pub fn active_ability(&self) -> &Ability {
if let Some(v) = &self.override_ability {
return v;
}
self.library
.static_data()
.abilities()
.get(self.form.get_ability(self.ability_index))
.unwrap()
}
/// The script for the status.
pub fn status(&self) -> &ScriptContainer {
&self.status_script
}
/// Returns the script for the currently active ability.
pub fn ability_script(&self) -> &ScriptContainer {
&self.ability_script
}
/// Whether or not the Pokemon is allowed to gain experience.
pub fn allowed_experience_gain(&self) -> bool {
self.allowed_experience
}
/// The [nature](https://bulbapedia.bulbagarden.net/wiki/Nature) of the Pokemon.
pub fn nature(&self) -> &Arc<Nature> {
&self.nature
}
/// Calculates the flat stats on the Pokemon.
pub fn recalculate_flat_stats(&self) {
self.library
.stat_calculator()
.calculate_flat_stats(self, &self.flat_stats);
self.recalculate_boosted_stats();
}
/// Calculates the boosted stats on the Pokemon.
pub fn recalculate_boosted_stats(&self) {
self.library
.stat_calculator()
.calculate_boosted_stats(self, &self.boosted_stats);
}
/// Change the species of the Pokemon.
pub fn change_species(&mut self, species: Arc<Species>, form: Arc<Form>) {
self.species = species.clone();
self.form = form.clone();
// If the pokemon is genderless, but it's new species is not, we want to set its gender
if self.gender != Gender::Genderless && species.gender_rate() < 0.0 {
// If we're in battle, use the battle random for predictability
let r = self.battle_data.read();
if let Some(data) = r.deref() {
let mut random = data.battle().unwrap().random().get_rng().lock().unwrap();
self.gender = species.get_random_gender(random.deref_mut());
} else {
// If we're not in battle, just use a new random.
self.gender = species.get_random_gender(&mut Random::default());
}
}
// Else if the new species is genderless, but the pokemon has a gender, make the creature genderless.
else if species.gender_rate() < 0.0 && self.gender != Gender::Genderless {
self.gender = Gender::Genderless;
}
let r = self.battle_data.read();
if let Some(battle_data) = &r.deref() {
if let Some(battle) = battle_data.battle() {
battle.event_hook().trigger(Event::SpeciesChange {
pokemon: self,
species,
form,
})
}
}
}
/// Change the form of the Pokemon.
pub fn change_form(&mut self, form: &Arc<Form>) {
if Arc::ptr_eq(&self.form, form) {
return;
}
self.form = form.clone();
self.types.clear();
for t in form.types() {
self.types.push(*t);
}
self.weight.store(form.weight(), Ordering::SeqCst);
self.height.store(form.height(), Ordering::SeqCst);
let ability_script = self
.library
.load_script((&*self).into(), ScriptCategory::Ability, self.active_ability().name())
.unwrap();
if let Some(ability_script) = ability_script {
self.ability_script
.set(ability_script)
.as_ref()
// Ensure the ability script gets initialized with the parameters for the ability.
.on_initialize(self.library.as_ref(), self.active_ability().parameters())
} else {
self.ability_script.clear();
}
let old_health = self.max_health();
self.recalculate_flat_stats();
let diff_health = (self.max_health() - old_health) as i32;
if self.current_health() == 0 && (self.current_health() as i32) < -diff_health {
self.current_health.store(0, Ordering::SeqCst);
} else if diff_health < 0 {
self.current_health.fetch_sub(-diff_health as u32, Ordering::SeqCst);
} else {
self.current_health.fetch_add(diff_health as u32, Ordering::SeqCst);
}
// TODO: consider form specific attacks?
let r = self.battle_data.read();
if let Some(battle_data) = r.deref() {
if let Some(battle) = battle_data.battle() {
battle.event_hook().trigger(Event::FormChange { pokemon: self, form })
}
}
}
/// Whether or not the Pokemon is useable in a battle.
pub fn is_usable(&self) -> bool {
!self.is_caught && !self.is_egg && !self.is_fainted()
}
/// Returns whether the Pokemon is fainted.
pub fn is_fainted(&self) -> bool {
self.current_health() == 0
}
/// Sets the current battle the Pokemon is in.
pub fn set_battle_data(&self, battle: *mut Battle, battle_side_index: u8) {
let mut w = self.battle_data.write();
if let Some(battle_data) = w.deref_mut() {
battle_data.battle = battle;
battle_data.battle_side_index.store(battle_side_index, Ordering::SeqCst);
} else {
w.replace(PokemonBattleData {
battle,
battle_side_index: AtomicU8::new(battle_side_index),
index: AtomicU8::new(0),
on_battle_field: AtomicBool::new(false),
seen_opponents: Default::default(),
});
}
}
/// Sets whether or not the Pokemon is on the battlefield.
pub fn set_on_battlefield(&self, value: bool) {
let r = self.battle_data.read();
if let Some(data) = &mut r.deref() {
data.on_battle_field.store(value, Ordering::SeqCst);
if !value {
self.volatile.clear();
self.weight.store(self.form.weight(), Ordering::SeqCst);
self.height.store(self.form.height(), Ordering::SeqCst);
}
}
}
/// Sets the index of the slot of the side the Pokemon is on.
pub fn set_battle_index(&self, index: u8) {
let r = self.battle_data.read();
if let Some(data) = r.deref() {
data.index.store(index, Ordering::SeqCst)
}
}
/// Whether or not the Pokemon is on the battlefield.
pub fn is_on_battlefield(&self) -> bool {
self.battle_data.read().is_some_and(|a| a.on_battle_field())
}
/// Marks an opponent as seen, for use in experience gain.
pub fn mark_opponent_as_seen(&self, pokemon: Weak<Pokemon>) {
let r = self.battle_data.read();
if let Some(battle_data) = &r.deref() {
let mut opponents = battle_data.seen_opponents().write();
for seen_opponent in opponents.deref() {
if seen_opponent.ptr_eq(&pokemon) {
return;
}
}
opponents.push(pokemon);
}
}
/// Damages the Pokemon by a certain amount of damage, from a specific damage source.
pub fn damage(&self, mut damage: u32, source: DamageSource) {
if damage > self.current_health() {
damage = self.current_health();
}
if damage == 0 {
return;
}
let new_health = self.current_health() - damage;
if let Some(battle_data) = &self.battle_data.read().deref() {
if let Some(battle) = battle_data.battle() {
battle.event_hook().trigger(Event::Damage {
pokemon: self,
source,
original_health: self.current_health(),
new_health,
});
}
}
if self.battle_data.read().is_some_and(|a| a.on_battle_field()) {
script_hook!(on_damage, self, self, source, self.current_health(), new_health);
}
self.current_health.store(new_health, Ordering::SeqCst);
if self.is_fainted() && damage > 0 {
self.on_faint(source);
}
}
/// Triggers when the Pokemon faints.
fn on_faint(&self, source: DamageSource) {
let r = self.battle_data.read();
if let Some(battle_data) = r.deref() {
if let Some(battle) = battle_data.battle() {
battle.event_hook().trigger(Event::Faint { pokemon: self });
script_hook!(on_faint, self, self, source);
script_hook!(on_remove, self,);
if !battle.can_slot_be_filled(battle_data.battle_side_index(), battle_data.index()) {
battle.sides()[battle_data.battle_side_index() as usize]
.mark_slot_as_unfillable(battle_data.index());
}
battle.validate_battle_state();
}
}
}
/// Heals the Pokemon by a specific amount. Unless allow_revive is set to true, this will not
/// heal if the Pokemon has 0 health. If the amount healed is 0, this will return false.
pub fn heal(&self, mut amount: u32, allow_revive: bool) -> bool {
if self.current_health() == 0 && !allow_revive {
return false;
}
let max_amount = self.max_health() - self.current_health();
if amount > max_amount {
amount = max_amount;
}
if amount == 0 {
return false;
}
let new_health = self.current_health() + max_amount;
if let Some(battle_data) = &self.battle_data.read().deref() {
if let Some(battle) = battle_data.battle() {
battle.event_hook().trigger(Event::Heal {
pokemon: self,
original_health: self.current_health(),
new_health,
});
}
}
self.current_health.store(new_health, Ordering::SeqCst);
true
}
/// Learn a move.
pub fn learn_move(&self, move_name: &StringKey, learn_method: MoveLearnMethod) {
let mut learned_moves = self.learned_moves().write();
let move_pos = learned_moves.iter().position(|a| a.is_none());
if move_pos.is_none() {
panic!("No more moves with an empty space found.");
}
let move_data = self.library.static_data().moves().get(move_name).unwrap();
learned_moves[move_pos.unwrap()] = Some(Arc::new(LearnedMove::new(move_data, learn_method)));
}
}
/// The data of the Pokemon related to being in a battle.
#[derive(Debug)]
pub struct PokemonBattleData {
/// The battle data of the Pokemon
battle: *mut Battle,
/// The index of the side of the Pokemon
battle_side_index: AtomicU8,
/// The index of the slot on the side of the Pokemon.
index: AtomicU8,
/// Whether or not the Pokemon is on the battlefield.
on_battle_field: AtomicBool,
/// A list of opponents the Pokemon has seen this battle.
seen_opponents: RwLock<Vec<Weak<Pokemon>>>,
}
impl PokemonBattleData {
/// The battle data of the Pokemon
pub fn battle_mut(&mut self) -> Option<&mut Battle> {
unsafe { self.battle.as_mut() }
}
/// The battle data of the Pokemon
pub fn battle(&self) -> Option<&Battle> {
unsafe { self.battle.as_ref() }
}
/// The index of the side of the Pokemon
pub fn battle_side_index(&self) -> u8 {
self.battle_side_index.load(Ordering::Relaxed)
}
/// The index of the slot on the side of the Pokemon.
pub fn index(&self) -> u8 {
self.index.load(Ordering::Relaxed)
}
/// Whether or not the Pokemon is on the battlefield.
pub fn on_battle_field(&self) -> bool {
self.on_battle_field.load(Ordering::Relaxed)
}
/// A list of opponents the Pokemon has seen this battle.
pub fn seen_opponents(&self) -> &RwLock<Vec<Weak<Pokemon>>> {
&self.seen_opponents
}
}
impl ScriptSource for Pokemon {
fn get_script_count(&self) -> usize {
let mut c = 3;
if let Some(battle_data) = &self.battle_data.read().deref() {
if let Some(battle) = battle_data.battle() {
c += battle.sides()[battle_data.battle_side_index() as usize].get_script_count();
}
}
c
}
fn get_script_source_data(&self) -> &RwLock<ScriptSourceData> {
&self.script_source_data
}
fn get_own_scripts(&self, scripts: &mut Vec<ScriptWrapper>) {
scripts.push((&self.held_item_trigger_script).into());
scripts.push((&self.ability_script).into());
scripts.push((&self.status_script).into());
scripts.push((&self.volatile).into());
}
fn collect_scripts(&self, scripts: &mut Vec<ScriptWrapper>) {
self.get_own_scripts(scripts);
if let Some(battle_data) = &self.battle_data.read().deref() {
if let Some(battle) = battle_data.battle() {
battle.sides()[battle_data.battle_side_index() as usize].collect_scripts(scripts);
}
}
}
}
impl VolatileScriptsOwner for Pokemon {
fn volatile_scripts(&self) -> &Arc<ScriptSet> {
&self.volatile
}
fn load_volatile_script(&self, key: &StringKey) -> PkmnResult<Option<Arc<dyn Script>>> {
self.library.load_script(self.into(), ScriptCategory::Pokemon, key)
}
}
/// A source of damage. This should be as unique as possible.
#[derive(Debug, Clone, Copy)]
#[repr(u8)]
pub enum DamageSource {
/// The damage is done by a move.
MoveDamage = 0,
/// The damage is done by something else.
Misc = 1,
}
#[cfg(test)]
pub mod test {
use crate::dynamic_data::models::pokemon::Pokemon;
use crate::static_data::Gender;
use crate::static_data::{AbilityIndex, DataLibrary};
use std::sync::Arc;
#[test]
fn construct_pokemon() {
let lib = Arc::new(crate::dynamic_data::libraries::dynamic_library::test::build());
let species = lib.static_data().species().get(&"foo".into()).unwrap().clone();
let form = species.get_form(&"default".into()).unwrap().clone();
let pokemon = Pokemon::new(
lib,
species,
&form,
AbilityIndex {
hidden: false,
index: 0,
},
10,
0,
Gender::Male,
0,
&"test_nature".into(),
);
assert_eq!(pokemon.species.name(), &"foo".into());
assert_eq!(pokemon.form.name(), &"default".into());
}
}