PkmnLib_rs/src/dynamic_data/models/executing_move.rs

221 lines
7.2 KiB
Rust
Executable File

use std::ops::Deref;
use std::sync::atomic::{AtomicBool, AtomicU32, AtomicU8, Ordering};
use std::sync::Arc;
use atomig::Atomic;
use parking_lot::RwLock;
use crate::dynamic_data::models::learned_move::LearnedMove;
use crate::dynamic_data::models::pokemon::Pokemon;
use crate::dynamic_data::script_handling::{ScriptSource, ScriptSourceData, ScriptWrapper};
use crate::dynamic_data::ScriptContainer;
use crate::dynamic_data::TargetList;
use crate::static_data::{MoveData, TypeIdentifier};
use crate::{PkmnResult, PokemonError};
/// A hit data is the data for a single hit, on a single target.
#[derive(Default, Debug)]
#[cfg_attr(feature = "wasm", derive(unique_type_id_derive::UniqueTypeId))]
pub struct HitData {
/// Whether or not the hit is critical.
critical: AtomicBool,
/// The base power of the hit.
base_power: AtomicU8,
/// The type effectiveness of the hit.
effectiveness: Atomic<f32>,
/// The actual damage of the hit.
damage: AtomicU32,
/// The type id of the type used for the hit.
move_type: Atomic<TypeIdentifier>,
/// Whether or not the hit has failed.
has_failed: AtomicBool,
}
impl HitData {
/// Whether or not the hit is critical.
pub fn is_critical(&self) -> bool {
self.critical.load(Ordering::Relaxed)
}
/// The base power of the hit.
pub fn base_power(&self) -> u8 {
self.base_power.load(Ordering::Relaxed)
}
/// The type effectiveness of the hit.
pub fn effectiveness(&self) -> f32 {
self.effectiveness.load(Ordering::Relaxed)
}
/// The actual damage of the hit.
pub fn damage(&self) -> u32 {
self.damage.load(Ordering::Relaxed)
}
/// The type id of the type used for the hit.
pub fn move_type(&self) -> TypeIdentifier {
self.move_type.load(Ordering::Relaxed)
}
/// Whether or not the hit has failed.
pub fn has_failed(&self) -> bool {
self.has_failed.load(Ordering::Relaxed)
}
/// Sets whether or not the hit is critical.
pub fn set_critical(&self, value: bool) {
self.critical.store(value, Ordering::SeqCst);
}
/// Sets the base power of the hit.
pub fn set_base_power(&self, value: u8) {
self.base_power.store(value, Ordering::SeqCst);
}
/// Sets the type effectiveness of the hit.
pub fn set_effectiveness(&self, value: f32) {
self.effectiveness.store(value, Ordering::SeqCst);
}
/// Sets the actual damage of the hit.
pub fn set_damage(&self, value: u32) {
self.damage.store(value, Ordering::SeqCst);
}
/// Sets the move type id of the hit.
pub fn set_move_type(&self, value: TypeIdentifier) {
self.move_type.store(value, Ordering::SeqCst);
}
/// Marks the hit as failed.
pub fn fail(&self) {
self.has_failed.store(true, Ordering::SeqCst);
}
}
/// An executing move is the data of the move for while it is executing.
#[derive(Debug)]
#[cfg_attr(feature = "wasm", derive(unique_type_id_derive::UniqueTypeId))]
pub struct ExecutingMove {
/// The number of hits this move has.
number_of_hits: u8,
/// A list of hits for this move. For multi target multi hit moves, this stores the hits linearly,
/// for example: (target1, hit1), (target1, hit2), (target2, hit1), (target2, hit2), etc.
hits: Vec<HitData>,
/// The user of the move.
user: Arc<Pokemon>,
/// The move the user has actually chosen to do.
chosen_move: Arc<LearnedMove>,
/// The move that the user is actually going to do.
use_move: Arc<MoveData>,
/// The script of the move.
script: ScriptContainer,
/// The targets for this move.
targets: TargetList,
/// Data required for this to be a script source.
script_source_data: RwLock<ScriptSourceData>,
}
impl ExecutingMove {
/// Instantiates an executing move.
pub fn new(
targets: TargetList,
number_of_hits: u8,
user: Arc<Pokemon>,
chosen_move: Arc<LearnedMove>,
use_move: Arc<MoveData>,
script: ScriptContainer,
) -> Self {
let total_hits = number_of_hits as usize * targets.len();
let mut hits = Vec::with_capacity(total_hits);
for _i in 0..total_hits {
hits.push(HitData::default())
}
Self {
number_of_hits,
hits,
user,
chosen_move,
use_move,
script,
targets,
script_source_data: Default::default(),
}
}
/// The number of targets this move has.
pub fn target_count(&self) -> usize {
self.targets.len()
}
/// The number of hits this move has per target.
pub fn number_of_hits(&self) -> u8 {
self.number_of_hits
}
/// The user of the move.
pub fn user(&self) -> &Arc<Pokemon> {
&self.user
}
/// The move the user has actually chosen to do.
pub fn chosen_move(&self) -> &Arc<LearnedMove> {
&self.chosen_move
}
/// The move that the user is actually going to do.
pub fn use_move(&self) -> &Arc<MoveData> {
&self.use_move
}
/// The script of the move.
pub fn script(&self) -> &ScriptContainer {
&self.script
}
/// Gets a hit data for a target, with a specific index.
pub fn get_hit_data(&self, for_target: &Pokemon, hit: u8) -> PkmnResult<&HitData> {
for (index, target) in self.targets.iter().enumerate() {
if let Some(target) = target {
if std::ptr::eq(target.deref().deref(), for_target.deref().deref()) {
let i = index * self.number_of_hits as usize + hit as usize;
return Ok(&self.hits[i]);
}
}
}
Err(PokemonError::InvalidTargetRequested)
}
/// Checks whether a Pokemon is a target for this move.
pub fn is_pokemon_target(&self, pokemon: &Arc<Pokemon>) -> bool {
for target in self.targets.iter().flatten() {
if std::ptr::eq(target.deref().deref(), pokemon.deref().deref()) {
return true;
}
}
false
}
/// Gets the index of the hits in this move where the hits for a specific target start.
pub(crate) fn get_index_of_target(&self, for_target: &Arc<Pokemon>) -> PkmnResult<usize> {
for (index, target) in self.targets.iter().enumerate() {
if let Some(target) = target {
if std::ptr::eq(target.deref().deref(), for_target.deref().deref()) {
let i = index * self.number_of_hits as usize;
return Ok(i);
}
}
}
Err(PokemonError::InvalidTargetRequested)
}
/// Gets a hit based on its raw index.
pub(crate) fn get_hit_from_raw_index(&self, index: usize) -> &HitData {
&self.hits[index]
}
}
impl ScriptSource for ExecutingMove {
fn get_script_count(&self) -> usize {
1
}
fn get_script_source_data(&self) -> &RwLock<ScriptSourceData> {
&self.script_source_data
}
fn get_own_scripts(&self, scripts: &mut Vec<ScriptWrapper>) {
scripts.push((&self.script).into());
}
fn collect_scripts(&self, scripts: &mut Vec<ScriptWrapper>) {
self.get_own_scripts(scripts);
self.user.get_own_scripts(scripts);
}
}