PkmnLib_rs/src/dynamic_data/models/battle_side.rs

325 lines
11 KiB
Rust
Executable File

use std::ops::Deref;
use std::sync::atomic::{AtomicBool, AtomicU8, Ordering};
use std::sync::Arc;
use parking_lot::lock_api::RwLockReadGuard;
use parking_lot::{RawRwLock, RwLock};
use crate::dynamic_data::choices::TurnChoice;
use crate::dynamic_data::event_hooks::Event;
use crate::dynamic_data::models::battle::Battle;
use crate::dynamic_data::models::battle_party::BattleParty;
use crate::dynamic_data::models::pokemon::Pokemon;
use crate::dynamic_data::script_handling::{ScriptSource, ScriptSourceData, ScriptWrapper};
use crate::dynamic_data::Script;
use crate::dynamic_data::ScriptSet;
use crate::dynamic_data::VolatileScriptsOwner;
use crate::{script_hook, PkmnResult, StringKey};
/// A side on a battle.
#[derive(Debug)]
#[cfg_attr(feature = "wasm", derive(unique_type_id_derive::UniqueTypeId))]
pub struct BattleSide {
/// The index of the side on the battle.
index: u8,
/// The number of Pokemon that can be on the side.
pokemon_per_side: u8,
/// A list of pokemon currently on the battlefield.
pokemon: RwLock<Vec<Option<Arc<Pokemon>>>>,
/// The currently set choices for all Pokemon on the battlefield. Cleared when the turn starts.
choices: RwLock<Vec<Option<TurnChoice>>>,
/// The slots on the side that can still be filled. Once all slots are set to false, this side
/// has lost the battle.
fillable_slots: Vec<AtomicBool>,
/// The number of choices that are set.
choices_set: AtomicU8,
/// A reference to the battle we're part of.
battle: *mut Battle,
/// Whether or not this side has fled.
has_fled_battle: bool,
/// The volatile scripts that are attached to the side.
volatile_scripts: Arc<ScriptSet>,
/// Data required for this to be a script source.
script_source_data: RwLock<ScriptSourceData>,
}
impl BattleSide {
/// Instantiates a battle side.
pub fn new(index: u8, pokemon_per_side: u8) -> Self {
let mut pokemon = Vec::with_capacity(pokemon_per_side as usize);
let mut choices = Vec::with_capacity(pokemon_per_side as usize);
let mut fillable_slots = Vec::with_capacity(pokemon_per_side as usize);
for _i in 0..pokemon_per_side {
pokemon.push(None);
choices.push(None);
fillable_slots.push(AtomicBool::new(false));
}
let choices = RwLock::new(choices);
let pokemon = RwLock::new(pokemon);
Self {
index,
pokemon_per_side,
pokemon,
choices,
fillable_slots,
choices_set: AtomicU8::new(0),
battle: std::ptr::null_mut::<Battle>(),
has_fled_battle: false,
volatile_scripts: Default::default(),
script_source_data: Default::default(),
}
}
/// Set the battle this side belongs to.
pub(crate) fn set_battle(&mut self, battle: *mut Battle) {
self.battle = battle;
}
/// The index of the side on the battle.
pub fn index(&self) -> u8 {
self.index
}
/// The number of Pokemon that can be on the side.
pub fn pokemon_per_side(&self) -> u8 {
self.pokemon_per_side
}
/// A list of pokemon currently on the battlefield.
pub fn pokemon(&self) -> RwLockReadGuard<'_, RawRwLock, Vec<Option<Arc<Pokemon>>>> {
self.pokemon.read()
}
/// The currently set choices for all Pokemon on the battlefield. Cleared when the turn starts.
pub fn choices(&self) -> &RwLock<Vec<Option<TurnChoice>>> {
&self.choices
}
/// The slots on the side that can still be filled. Once all slots are set to false, this side
/// has lost the battle.
pub fn fillable_slots(&self) -> &Vec<AtomicBool> {
&self.fillable_slots
}
/// The number of choices that are set.
pub fn choices_set(&self) -> u8 {
self.choices_set.load(Ordering::SeqCst)
}
/// A reference to the battle we're part of.
pub fn battle(&self) -> &Battle {
unsafe { self.battle.as_ref().unwrap() }
}
/// Whether or not this side has fled.
pub fn has_fled_battle(&self) -> bool {
self.has_fled_battle
}
/// The volatile scripts that are attached to the side.
pub fn volatile_scripts(&self) -> &Arc<ScriptSet> {
&self.volatile_scripts
}
/// Whether every Pokemon on this side has its choices
pub fn all_choices_set(&self) -> bool {
self.choices_set() == self.pokemon_per_side
}
/// Returns true if there are slots that need to be filled with a new pokemon, that have parties
/// responsible for them. Returns false if all slots are filled with usable pokemon, or slots are
/// empty, but can't be filled by any party anymore.
pub fn all_slots_filled(&self) -> bool {
for (i, pokemon) in self.pokemon.read().iter().enumerate() {
if (!pokemon.is_none() || !pokemon.as_ref().unwrap().is_usable())
&& self.battle().can_slot_be_filled(self.index, i as u8)
{
return false;
}
}
true
}
/// Sets a choice for a Pokemon on this side.
pub(crate) fn set_choice(&self, choice: TurnChoice) {
for (index, pokemon_slot) in self.pokemon.read().iter().enumerate() {
if let Some(pokemon) = pokemon_slot {
if std::ptr::eq(pokemon.deref(), choice.user().deref()) {
self.choices.write()[index] = Some(choice);
self.choices_set.fetch_add(1, Ordering::SeqCst);
return;
}
}
}
}
/// Resets all choices on this side.
pub fn reset_choices(&self) {
let len = self.choices.read().len();
for i in 0..len {
self.choices.write()[i] = None;
}
}
/// Forcibly removes a Pokemon from the field.
pub fn force_clear_pokemon(&mut self, index: u8) {
self.pokemon.write()[index as usize] = None;
}
/// Switches out a spot on the field for a different Pokemon.
pub fn set_pokemon(&self, index: u8, pokemon: Option<Arc<Pokemon>>) {
{
let old = &self.pokemon.read()[index as usize];
if let Some(old_pokemon) = old {
script_hook!(on_remove, old_pokemon,);
old_pokemon.set_on_battlefield(false);
}
}
self.pokemon.write()[index as usize] = pokemon;
let pokemon = &self.pokemon.read()[index as usize];
if let Some(pokemon) = pokemon {
pokemon.set_battle_data(self.battle, self.index);
pokemon.set_on_battlefield(true);
pokemon.set_battle_index(index);
let battle = self.battle();
for side in battle.sides() {
if side.index() == self.index {
continue;
}
for opponent in side.pokemon().iter().flatten() {
opponent.mark_opponent_as_seen(Arc::downgrade(pokemon));
pokemon.mark_opponent_as_seen(Arc::downgrade(opponent));
}
}
battle.event_hook().trigger(Event::Switch {
side_index: self.index,
index,
pokemon: Some(pokemon),
});
script_hook!(on_switch_in, pokemon, pokemon);
} else {
self.battle().event_hook().trigger(Event::Switch {
side_index: self.index,
index,
pokemon: None,
});
}
}
/// Checks whether a Pokemon is on the field in this side.
pub fn is_pokemon_on_side(&self, pokemon: Arc<Pokemon>) -> bool {
for p in self.pokemon.read().iter().flatten() {
if std::ptr::eq(p.deref().deref(), pokemon.deref()) {
return true;
}
}
false
}
/// Marks a slot as unfillable. This happens when no parties are able to fill the slot anymore.
/// If this happens, the slot can not be used again.
pub(crate) fn mark_slot_as_unfillable(&self, index: u8) {
self.fillable_slots[index as usize].store(false, Ordering::SeqCst);
}
/// Checks whether a slot is unfillable or not.
pub fn is_slot_unfillable(&self, pokemon: Arc<Pokemon>) -> bool {
for (i, slot) in self.pokemon.read().iter().enumerate() {
if let Some(p) = slot {
if std::ptr::eq(p.deref().deref(), pokemon.deref()) {
return self.fillable_slots[i].load(Ordering::Relaxed);
}
}
}
false
}
/// Checks whether the side has been defeated.
pub fn is_defeated(&self) -> bool {
for fillable_slot in &self.fillable_slots {
if fillable_slot.load(Ordering::Relaxed) {
return false;
}
}
true
}
/// Mark the side as fled.
pub fn mark_as_fled(&mut self) {
self.has_fled_battle = true;
}
/// Gets a random Pokemon on the given side.
pub fn get_random_creature_index(&self) -> u8 {
// TODO: Consider adding parameter to only get index for available creatures.
self.battle().random().get_max(self.pokemon_per_side as i32) as u8
}
/// Swap two Pokemon on a single side around.
pub fn swap_positions(&mut self, a: u8, b: u8) -> bool {
// If out of range, don't allow swapping.
if a >= self.pokemon_per_side || b >= self.pokemon_per_side {
return false;
}
// If the two indices are the same, don't allow swapping.
if a == b {
return false;
}
// Fetch parties for the two indices.
let mut party_a = None;
let mut party_b = None;
for party in self.battle().parties() {
if party.is_responsible_for_index(self.index, a) {
party_a = Some(party);
}
if party.is_responsible_for_index(self.index, b) {
party_b = Some(party);
}
}
// If either of the parties does not exist, fail.
if party_a.is_none() || party_b.is_none() {
return false;
}
// Don't allow swapping if different parties are responsible for the indices.
if party_a.unwrap() as *const BattleParty != party_b.unwrap() as *const BattleParty {
return false;
}
self.pokemon.write().swap(a as usize, b as usize);
self.battle().event_hook().trigger(Event::Swap {
side_index: self.index,
index_a: a,
index_b: b,
});
true
}
}
impl VolatileScriptsOwner for BattleSide {
fn volatile_scripts(&self) -> &Arc<ScriptSet> {
&self.volatile_scripts
}
fn load_volatile_script(&self, key: &StringKey) -> PkmnResult<Option<Arc<dyn Script>>> {
self.battle()
.library()
.load_script(self.into(), crate::ScriptCategory::Side, key)
}
}
impl ScriptSource for BattleSide {
fn get_script_count(&self) -> usize {
self.battle().get_script_count() + 1
}
fn get_script_source_data(&self) -> &RwLock<ScriptSourceData> {
&self.script_source_data
}
fn get_own_scripts(&self, scripts: &mut Vec<ScriptWrapper>) {
scripts.push((&self.volatile_scripts).into());
}
fn collect_scripts(&self, scripts: &mut Vec<ScriptWrapper>) {
self.get_own_scripts(scripts);
self.battle().collect_scripts(scripts);
}
}