PkmnLib_rs/src/dynamic_data/flow/target_resolver.rs

180 lines
6.8 KiB
Rust
Executable File

use std::ops::Deref;
use std::sync::Arc;
use num_traits::abs;
use crate::dynamic_data::Battle;
use crate::dynamic_data::Pokemon;
use crate::static_data::MoveTarget;
/// Helper type for the vector of targets we will return.
pub type TargetList = Vec<Option<Arc<Pokemon>>>;
/// This returns all Pokemon in the battle.
fn get_all_targets(battle: &Battle) -> TargetList {
let mut v = Vec::with_capacity(battle.pokemon_per_side() as usize * battle.number_of_sides() as usize);
for side in battle.sides() {
for pokemon in side.pokemon().deref() {
v.push(pokemon.as_ref().cloned());
}
}
v
}
/// Little helper function to get the other side. 1 --> 0, 0 --> 1
fn get_opposite_side(side: u8) -> u8 {
if side == 0 {
return 1;
}
0
}
/// Gets all Pokemon that are adjacent to of directly opposite of a Pokemon. This means the target,
/// the Pokemon left of it, the Pokemon right of it, and the Pokemon opposite of it.
fn get_all_adjacent_opponent(side: u8, index: u8, battle: &Battle) -> TargetList {
let left = index as i32 - 1;
let right = index + 1;
if left < 0 && right >= battle.pokemon_per_side() {
return vec![
battle.get_pokemon(side, index).as_ref().cloned(),
battle.get_pokemon(get_opposite_side(side), index).as_ref().cloned(),
];
}
if left >= 0 {
return if right < battle.pokemon_per_side() {
vec![
battle.get_pokemon(side, index).as_ref().cloned(),
battle.get_pokemon(side, left as u8).as_ref().cloned(),
battle.get_pokemon(side, right).as_ref().cloned(),
battle
.get_pokemon(get_opposite_side(side), left as u8)
.as_ref()
.cloned(),
battle.get_pokemon(get_opposite_side(side), index).as_ref().cloned(),
battle.get_pokemon(get_opposite_side(side), right).as_ref().cloned(),
]
} else {
vec![
battle.get_pokemon(side, index).as_ref().cloned(),
battle.get_pokemon(side, left as u8).as_ref().cloned(),
battle.get_pokemon(get_opposite_side(side), index).as_ref().cloned(),
battle
.get_pokemon(get_opposite_side(side), left as u8)
.as_ref()
.cloned(),
]
};
}
vec![
battle.get_pokemon(side, index).as_ref().cloned(),
battle.get_pokemon(side, right).as_ref().cloned(),
battle.get_pokemon(get_opposite_side(side), index).as_ref().cloned(),
battle.get_pokemon(get_opposite_side(side), right).as_ref().cloned(),
]
}
/// Gets all Pokemon that are adjacent to a Pokemon. This includes the target, the Pokemon to the
/// left of it, and the Pokemon to the right of it.
fn get_all_adjacent(side: u8, index: u8, battle: &Battle) -> TargetList {
let left = index as i32 - 1;
let right = index + 1;
if left < 0 && right >= battle.pokemon_per_side() {
return vec![battle.get_pokemon(side, index).as_ref().cloned()];
}
if left >= 0 {
if right < battle.pokemon_per_side() {
return vec![
battle.get_pokemon(side, index).as_ref().cloned(),
battle.get_pokemon(side, left as u8).as_ref().cloned(),
battle.get_pokemon(side, right).as_ref().cloned(),
];
}
return vec![
battle.get_pokemon(side, index).as_ref().cloned(),
battle.get_pokemon(side, left as u8).as_ref().cloned(),
];
}
vec![
battle.get_pokemon(side, index).as_ref().cloned(),
battle.get_pokemon(side, right).as_ref().cloned(),
]
}
/// Gets the target for a specific move target type, given the targeted position.
pub fn resolve_targets(side: u8, index: u8, target: MoveTarget, battle: &Battle) -> TargetList {
match target {
// These all resolve to a single position. We let the client deal with where the target is,
// and just return the Pokemon at that given target here.
MoveTarget::Adjacent
| MoveTarget::AdjacentAlly
| MoveTarget::AdjacentAllySelf
| MoveTarget::AdjacentOpponent
| MoveTarget::Any
| MoveTarget::RandomOpponent
| MoveTarget::SelfUse => {
vec![battle.get_pokemon(side, index).as_ref().cloned()]
}
// If all pokemon are requested, give all Pokemon on the battlefield
MoveTarget::All => get_all_targets(battle),
// If the adjacent Pokemon are requested, pass those.
MoveTarget::AllAdjacent => get_all_adjacent(side, index, battle),
// If the adjacent and opponent Pokemon are requested, give those.
MoveTarget::AllAdjacentOpponent => get_all_adjacent_opponent(side, index, battle),
// If all Pokemon on a side are requested, simply give all Pokemon on the side back, and let
// the client deal with what side is passed.
MoveTarget::AllAlly | MoveTarget::AllOpponent => {
let mut v = Vec::new();
for pokemon in battle.sides()[side as usize].pokemon().deref() {
v.push(pokemon.as_ref().cloned());
}
v
}
}
}
/// Checks whether a given side and index are valid for a given move target and user.
pub fn is_valid_target(side: u8, index: u8, target: MoveTarget, user: &Pokemon) -> bool {
let user_side = user.get_battle_side_index();
let user_index = user.get_battle_index();
// If the user is not on the field, nothing is a valid target
if user_side.is_none() || user_index.is_none() {
return false;
}
match target {
MoveTarget::Adjacent | MoveTarget::AllAdjacent => {
let diff = abs(index as i32 - user_index.unwrap() as i32);
if diff == 0 {
return user_side.unwrap() != side;
}
diff <= 1
}
MoveTarget::AdjacentAlly => {
if user_side.unwrap() != side {
false
} else {
abs(index as i32 - user_index.unwrap() as i32) == 1
}
}
MoveTarget::AdjacentAllySelf => {
if user_side.unwrap() != side {
false
} else {
abs(index as i32 - user_index.unwrap() as i32) <= 1
}
}
MoveTarget::AdjacentOpponent | MoveTarget::AllAdjacentOpponent => {
if user_side.unwrap() == side {
false
} else {
abs(index as i32 - user_index.unwrap() as i32) <= 1
}
}
MoveTarget::All | MoveTarget::Any | MoveTarget::RandomOpponent => true,
MoveTarget::AllAlly => user_side.unwrap() == side,
MoveTarget::AllOpponent => user_side.unwrap() != side,
MoveTarget::SelfUse => user_side.unwrap() == side && user_index.unwrap() == index,
}
}