PkmnLib_rs/src/dynamic_data/models/battle_side.rs

286 lines
9.3 KiB
Rust

use crate::dynamic_data::choices::TurnChoice;
use crate::dynamic_data::event_hooks::event_hook::Event;
use crate::dynamic_data::models::battle::Battle;
use crate::dynamic_data::models::battle_party::BattleParty;
use crate::dynamic_data::models::pokemon::Pokemon;
use crate::dynamic_data::script_handling::script::Script;
use crate::dynamic_data::script_handling::script_set::ScriptSet;
use crate::dynamic_data::script_handling::volatile_scripts::VolatileScripts;
use crate::dynamic_data::script_handling::ScriptSource;
use crate::{script_hook, PkmnResult, StringKey};
use std::ops::Deref;
use std::sync::{Arc, RwLock, Weak};
#[derive(Debug)]
pub struct BattleSide<'a> {
index: u8,
pokemon_per_side: u8,
pokemon: Vec<Option<Arc<RwLock<Pokemon<'a>>>>>,
choices: Vec<Option<Arc<TurnChoice<'a>>>>,
fillable_slots: Vec<bool>,
choices_set: u8,
battle: Weak<RwLock<Battle<'a>>>,
has_fled_battle: bool,
volatile_scripts: Arc<RwLock<ScriptSet>>,
}
impl<'a> BattleSide<'a> {
pub fn new(index: u8, battle: Weak<RwLock<Battle<'a>>>, pokemon_per_side: u8) -> Self {
let mut pokemon = Vec::with_capacity(pokemon_per_side as usize);
let mut choices = Vec::with_capacity(pokemon_per_side as usize);
let mut fillable_slots = Vec::with_capacity(pokemon_per_side as usize);
for i in 0..pokemon_per_side {
pokemon[i as usize] = None;
choices[i as usize] = None;
fillable_slots[i as usize] = true;
}
Self {
index,
pokemon_per_side,
pokemon,
choices,
fillable_slots,
choices_set: 0,
battle,
has_fled_battle: false,
volatile_scripts: Default::default(),
}
}
pub fn index(&self) -> u8 {
self.index
}
pub fn pokemon_per_side(&self) -> u8 {
self.pokemon_per_side
}
pub fn pokemon(&self) -> &Vec<Option<Arc<RwLock<Pokemon<'a>>>>> {
&self.pokemon
}
pub fn choices(&self) -> &Vec<Option<Arc<TurnChoice<'a>>>> {
&self.choices
}
pub fn fillable_slots(&self) -> &Vec<bool> {
&self.fillable_slots
}
pub fn choices_set(&self) -> u8 {
self.choices_set
}
pub fn battle(&self) -> &Weak<RwLock<Battle<'a>>> {
&self.battle
}
pub fn has_fled_battle(&self) -> bool {
self.has_fled_battle
}
pub fn volatile_scripts(&self) -> &Arc<RwLock<ScriptSet>> {
&self.volatile_scripts
}
pub fn all_choices_set(&self) -> bool {
self.choices_set == self.pokemon_per_side
}
/// Returns true if there are slots that need to be filled with a new pokemon, that have parties
/// responsible for them. Returns false if all slots are filled with usable pokemon, or slots are
/// empty, but can't be filled by any party anymore.
pub fn all_slots_filled(&self) -> bool {
for (i, pokemon) in self.pokemon.iter().enumerate() {
if (!pokemon.is_none() || !pokemon.as_ref().unwrap().read().unwrap().is_usable())
&& self
.battle
.upgrade()
.unwrap()
.read()
.unwrap()
.can_slot_be_filled(self.index, i as u8)
{
return false;
}
}
true
}
pub fn set_choice(&mut self, choice: TurnChoice<'a>) {
for (index, pokemon_slot) in self.pokemon.iter().enumerate() {
if let Some(pokemon) = pokemon_slot {
if pokemon.read().unwrap().unique_identifier() == choice.user().unique_identifier()
{
self.choices[index] = Some(Arc::new(choice));
self.choices_set += 1;
return;
}
}
}
}
pub fn force_clear_pokemon(&mut self, index: u8) {
self.pokemon[index as usize] = None;
}
pub fn set_pokemon(&mut self, index: u8, pokemon: Option<Arc<RwLock<Pokemon<'a>>>>) {
let old = &mut self.pokemon[index as usize];
if let Some(old_pokemon) = old {
let mut p = old_pokemon.write().unwrap();
script_hook!(on_remove, p,);
p.set_on_battlefield(false);
}
self.pokemon[index as usize] = pokemon;
let pokemon = &self.pokemon[index as usize];
if let Some(pokemon_mutex) = pokemon {
let mut pokemon = pokemon_mutex.write().unwrap();
pokemon.set_battle_data(self.battle.clone(), self.index);
pokemon.set_on_battlefield(true);
pokemon.set_battle_index(index);
let battle = self.battle.upgrade().unwrap();
let battle = battle.read().unwrap();
for side in battle.sides() {
if side.index() == self.index {
continue;
}
for opponent_mutex in side.pokemon().iter().flatten() {
let mut opponent = opponent_mutex.write().unwrap();
opponent.mark_opponent_as_seen(Arc::downgrade(pokemon_mutex));
pokemon.mark_opponent_as_seen(Arc::downgrade(opponent_mutex));
}
}
battle.event_hook().trigger(Event::Switch {
side_index: self.index,
index,
pokemon: Some(&pokemon),
});
script_hook!(on_switch_in, pokemon, &pokemon);
} else {
let battle = self.battle.upgrade().unwrap();
let battle = battle.read().unwrap();
battle.event_hook().trigger(Event::Switch {
side_index: self.index,
index,
pokemon: None,
});
}
}
pub fn is_pokemon_on_side(&self, pokemon: Arc<Pokemon<'a>>) -> bool {
for p in self.pokemon.iter().flatten() {
if p.read().unwrap().unique_identifier() == pokemon.unique_identifier() {
return true;
}
}
false
}
pub fn mark_slot_as_unfillable(&mut self, pokemon: &Pokemon<'a>) {
for (i, slot) in self.pokemon.iter().enumerate() {
if let Some(p) = slot {
if p.read().unwrap().deref() as *const Pokemon == pokemon as *const Pokemon {
self.fillable_slots[i] = false;
return;
}
}
}
}
pub fn is_slot_unfillable(&self, pokemon: Arc<Pokemon<'a>>) -> bool {
for (i, slot) in self.pokemon.iter().enumerate() {
if let Some(p) = slot {
if p.read().unwrap().unique_identifier() == pokemon.unique_identifier() {
return self.fillable_slots[i];
}
}
}
false
}
pub fn is_defeated(&self) -> bool {
for fillable_slot in &self.fillable_slots {
if *fillable_slot {
return false;
}
}
true
}
pub fn has_fled(&self) -> bool {
self.has_fled_battle
}
pub fn mark_as_fled(&mut self) {
self.has_fled_battle = true;
}
pub fn get_random_creature_index(&self) -> u8 {
// TODO: Consider adding parameter to only get index for available creatures.
self.battle
.upgrade()
.unwrap()
.read()
.unwrap()
.random()
.get_max(self.pokemon_per_side as i32) as u8
}
pub fn swap_positions(&mut self, a: u8, b: u8) -> bool {
// If out of range, don't allow swapping.
if a >= self.pokemon_per_side || b >= self.pokemon_per_side {
return false;
}
// If the two indices are the same, don't allow swapping.
if a == b {
return false;
}
let battle = self.battle.upgrade().unwrap();
let battle = battle.read().unwrap();
// Fetch parties for the two indices.
let mut party_a = None;
let mut party_b = None;
for party in battle.parties() {
if party.is_responsible_for_index(self.index, a) {
party_a = Some(party);
}
if party.is_responsible_for_index(self.index, b) {
party_b = Some(party);
}
}
// If either of the parties does not exist, fail.
if party_a.is_none() || party_b.is_none() {
return false;
}
// Don't allow swapping if different parties are responsible for the indices.
if party_a.unwrap() as *const BattleParty != party_b.unwrap() as *const BattleParty {
return false;
}
self.pokemon.swap(a as usize, b as usize);
battle.event_hook().trigger(Event::Swap {
side_index: self.index,
index_a: a,
index_b: b,
});
true
}
}
impl<'a> VolatileScripts<'a> for BattleSide<'a> {
fn volatile_scripts(&self) -> &Arc<RwLock<ScriptSet>> {
&self.volatile_scripts
}
fn load_volatile_script(&self, key: &StringKey) -> PkmnResult<Option<Box<dyn Script>>> {
self.battle
.upgrade()
.unwrap()
.read()
.unwrap()
.library()
.load_script(crate::ScriptCategory::Side, key)
}
}
impl<'a> ScriptSource for BattleSide<'a> {
fn get_script_count(&self) {
todo!()
}
}