Deukhoofd
c45c7538bf
More removal of RwLocks and replace it with Atomics, to prevent locks.
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2022-06-18 14:17:29 +02:00
Deukhoofd
59d7344729
Don't store the ChoiceQueue as an Arc<RwLock> to prevent locking issues.
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2022-06-18 10:41:42 +02:00
Deukhoofd
09c2533bf5
Don't store the TurnChoices as Arc<RwLock>>, to prevent locking issues.
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2022-06-18 09:49:17 +02:00
Deukhoofd
b6ddd1ee13
First chunk of battling is now fully working, along with integration tests! 🎉
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2022-06-17 19:53:33 +02:00
Deukhoofd
59cc150643
Adds style checking to CI, remove debug code
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2022-06-16 19:05:54 +02:00
Deukhoofd
bd646df225
Remove C interface for now pending a full rewrite, adds address sanitizer to CI.
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2022-06-16 18:25:25 +02:00
Deukhoofd
ff541b0696
Loads more work on battling, initial stretch to run a turn done.
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2022-06-16 17:59:33 +02:00
Deukhoofd
a33369afcc
Some more functionality for battling, check if choice is valid, implement target resolvers.
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2022-06-14 19:11:24 +02:00
Deukhoofd
8746f03500
Adds a bunch of script functions, adds parameters to the existing ones.
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2022-06-13 21:25:30 +02:00
Deukhoofd
ca75177354
Fixes build, style fixes.
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2022-06-12 19:09:07 +02:00
Deukhoofd
880ea55a67
Some work on script function parameters.
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2022-06-12 19:04:22 +02:00
Deukhoofd
00f66bbf59
Implements the script source methods on all current structs that implement it.
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2022-06-12 18:41:49 +02:00
Deukhoofd
f0bc62ce19
Minor optimization in StringKey, making it from an Arc<String> into an Arc<str>
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2022-06-12 18:18:26 +02:00
Deukhoofd
55380f631f
Rework StringKey to be able to re-use strings for a lower memory footprint.
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By caching strings we make sure we're using the exact same string everywhere, and creating 100 StringKeys of for example `charmander` will use the exact same memory footprint as creating only one.
2022-06-12 18:11:14 +02:00
Deukhoofd
2aadab5a42
A lot more work on handling scripts properly.
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2022-06-12 17:57:39 +02:00
Deukhoofd
56e1237c22
Adds more unit tests
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2022-06-11 20:51:37 +02:00
Deukhoofd
3c1fc4615f
Adds CI support.
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2022-06-11 18:56:17 +02:00
Deukhoofd
6e8f4dd4a5
A lot more work on a bunch of different parts of the system.
2022-06-11 17:22:46 +02:00
Deukhoofd
10e93949e4
Cleaner handling of tracking seen opponents.
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Instead of keeping track of unique identifiers, keep track of weak pointers to the pokemon, so we can just try and upgrade them later.
2022-06-06 16:24:13 +02:00
Deukhoofd
c27ea0ae1e
Removes derive-getters, as it was incredibly annoying in IDEs, and couldn't figure out borrow lifetimes.
2022-06-06 14:43:41 +02:00
Deukhoofd
ce33ec0649
Further massive amounts of work
2022-06-06 13:54:59 +02:00
Deukhoofd
df662ce6b5
Change to RwLock over Mutex, so we can read without locking, changes to BattleRandom to allow for cloning, and prevent race conditions.
2022-06-04 12:40:32 +02:00
Deukhoofd
310bf857d2
Major amounts of progress
2022-06-03 16:35:18 +02:00
Deukhoofd
c194c5d209
Initial work on outlining the dynamic side of the library.
2021-01-31 17:31:22 +01:00
Deukhoofd
2a08fb2645
Initial commit, implements most of the static_data side.
2021-01-30 22:29:59 +01:00