Deukhoofd
00f66bbf59
Implements the script source methods on all current structs that implement it.
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2022-06-12 18:41:49 +02:00
Deukhoofd
f0bc62ce19
Minor optimization in StringKey, making it from an Arc<String> into an Arc<str>
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2022-06-12 18:18:26 +02:00
Deukhoofd
55380f631f
Rework StringKey to be able to re-use strings for a lower memory footprint.
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By caching strings we make sure we're using the exact same string everywhere, and creating 100 StringKeys of for example `charmander` will use the exact same memory footprint as creating only one.
2022-06-12 18:11:14 +02:00
Deukhoofd
2aadab5a42
A lot more work on handling scripts properly.
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2022-06-12 17:57:39 +02:00
Deukhoofd
56e1237c22
Adds more unit tests
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2022-06-11 20:51:37 +02:00
Deukhoofd
0c076dd711
Force colour in CI
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2022-06-11 19:27:47 +02:00
Deukhoofd
3c1fc4615f
Adds CI support.
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2022-06-11 18:56:17 +02:00
Deukhoofd
6e8f4dd4a5
A lot more work on a bunch of different parts of the system.
2022-06-11 17:22:46 +02:00
Deukhoofd
10e93949e4
Cleaner handling of tracking seen opponents.
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Instead of keeping track of unique identifiers, keep track of weak pointers to the pokemon, so we can just try and upgrade them later.
2022-06-06 16:24:13 +02:00
Deukhoofd
c27ea0ae1e
Removes derive-getters, as it was incredibly annoying in IDEs, and couldn't figure out borrow lifetimes.
2022-06-06 14:43:41 +02:00
Deukhoofd
ce33ec0649
Further massive amounts of work
2022-06-06 13:54:59 +02:00
Deukhoofd
df662ce6b5
Change to RwLock over Mutex, so we can read without locking, changes to BattleRandom to allow for cloning, and prevent race conditions.
2022-06-04 12:40:32 +02:00
Deukhoofd
310bf857d2
Major amounts of progress
2022-06-03 16:35:18 +02:00
Deukhoofd
c194c5d209
Initial work on outlining the dynamic side of the library.
2021-01-31 17:31:22 +01:00
Deukhoofd
2a08fb2645
Initial commit, implements most of the static_data side.
2021-01-30 22:29:59 +01:00