Loads more work on battling, initial stretch to run a turn done.
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@@ -23,44 +23,47 @@ use parking_lot::RwLock;
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use std::sync::{Arc, Weak};
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#[derive(Debug)]
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pub struct PokemonBattleData<'a> {
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battle: Weak<RwLock<Battle<'a>>>,
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pub struct PokemonBattleData<'pokemon, 'library> {
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battle: Weak<RwLock<Battle<'pokemon, 'library>>>,
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battle_side_index: u8,
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index: u8,
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on_battle_field: bool,
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seen_opponents: Vec<Weak<RwLock<Pokemon<'a>>>>,
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seen_opponents: Vec<Weak<RwLock<Pokemon<'pokemon, 'library>>>>,
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}
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impl<'a> PokemonBattleData<'a> {
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pub fn battle(&'a mut self) -> &'a mut Weak<RwLock<Battle<'a>>> {
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impl<'pokemon, 'library> PokemonBattleData<'pokemon, 'library> {
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pub fn battle(&mut self) -> &mut Weak<RwLock<Battle<'pokemon, 'library>>> {
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&mut self.battle
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}
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pub fn battle_side_index(&self) -> u8 {
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self.battle_side_index
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}
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pub fn on_battle_field(&'a mut self) -> &mut bool {
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pub fn on_battle_field(&mut self) -> &mut bool {
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&mut self.on_battle_field
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}
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pub fn seen_opponents(&'a mut self) -> &'a mut Vec<Weak<RwLock<Pokemon<'a>>>> {
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pub fn seen_opponents(&mut self) -> &mut Vec<Weak<RwLock<Pokemon<'pokemon, 'library>>>> {
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&mut self.seen_opponents
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}
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}
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#[derive(Debug)]
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pub struct Pokemon<'a> {
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library: &'a DynamicLibrary<'a>,
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species: &'a Species<'a>,
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form: &'a Form<'a>,
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pub struct Pokemon<'own, 'library>
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where
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'own: 'library,
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{
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library: &'own DynamicLibrary,
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species: &'own Species<'library>,
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form: &'own Form<'library>,
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display_species: Option<&'a Species<'a>>,
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display_form: Option<&'a Form<'a>>,
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display_species: Option<&'own Species<'library>>,
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display_form: Option<&'own Form<'library>>,
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level: LevelInt,
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experience: u32,
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unique_identifier: u32,
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gender: Gender,
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coloring: u8,
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held_item: Option<&'a Item>,
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held_item: Option<&'own Item>,
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current_health: u32,
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weight: f32,
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@@ -71,7 +74,7 @@ pub struct Pokemon<'a> {
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boosted_stats: StatisticSet<u32>,
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individual_values: ClampedStatisticSet<u8, 0, 31>,
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effort_values: ClampedStatisticSet<u8, 0, 252>,
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nature: &'a Nature,
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nature: &'own Nature,
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nickname: Option<String>,
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@@ -79,9 +82,9 @@ pub struct Pokemon<'a> {
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is_ability_overridden: bool,
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override_ability: Option<Ability>,
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battle_data: Option<PokemonBattleData<'a>>,
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battle_data: Option<PokemonBattleData<'own, 'library>>,
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moves: [Option<LearnedMove<'a>>; MAX_MOVES],
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moves: [Option<LearnedMove<'library>>; MAX_MOVES],
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allowed_experience: bool,
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types: Vec<u8>,
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@@ -96,18 +99,18 @@ pub struct Pokemon<'a> {
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script_source_data: RwLock<ScriptSourceData>,
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}
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impl<'a> Pokemon<'a> {
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impl<'own, 'library> Pokemon<'own, 'library> {
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pub fn new(
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library: &'a DynamicLibrary,
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species: &'a Species,
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form: &'a Form,
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library: &'own DynamicLibrary,
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species: &'own Species,
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form: &'own Form,
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ability: AbilityIndex,
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level: LevelInt,
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unique_identifier: u32,
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gender: Gender,
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coloring: u8,
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nature: &StringKey,
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) -> Pokemon<'a> {
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) -> Self {
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// Calculate experience from the level for the specified growth rate.
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let experience = library
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.static_data()
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@@ -121,7 +124,7 @@ impl<'a> Pokemon<'a> {
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.natures()
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.get_nature(&nature)
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.expect("Unknown nature name was given.");
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let mut pokemon = Pokemon {
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let mut pokemon = Self {
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library,
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species,
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form,
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@@ -162,23 +165,23 @@ impl<'a> Pokemon<'a> {
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pokemon
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}
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pub fn library(&self) -> &'a DynamicLibrary<'a> {
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pub fn library(&self) -> &'own DynamicLibrary {
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self.library
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}
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pub fn species(&self) -> &'a Species<'a> {
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pub fn species(&self) -> &'own Species<'library> {
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self.species
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}
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pub fn form(&self) -> &'a Form<'a> {
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pub fn form(&self) -> &'own Form<'library> {
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self.form
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}
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pub fn display_species(&self) -> &'a Species<'a> {
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pub fn display_species(&self) -> &'own Species<'library> {
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if let Some(v) = self.display_species {
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v
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} else {
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self.species
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}
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}
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pub fn display_form(&self) -> &'a Form<'a> {
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pub fn display_form(&self) -> &'own Form<'library> {
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if let Some(v) = self.display_form {
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v
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} else {
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@@ -201,7 +204,7 @@ impl<'a> Pokemon<'a> {
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pub fn coloring(&self) -> u8 {
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self.coloring
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}
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pub fn held_item(&self) -> Option<&'a Item> {
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pub fn held_item(&self) -> Option<&'own Item> {
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self.held_item
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}
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pub fn has_held_item(&self, name: &StringKey) -> bool {
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@@ -211,7 +214,7 @@ impl<'a> Pokemon<'a> {
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}
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false
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}
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pub fn set_held_item(&mut self, item: &'a Item) {
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pub fn set_held_item(&mut self, item: &'own Item) {
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self.held_item = Some(item);
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}
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pub fn remove_held_item(&mut self) {
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@@ -221,10 +224,7 @@ impl<'a> Pokemon<'a> {
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if self.held_item.is_none() {
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return false;
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}
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let script = self
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.library
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.load_item_script(self.held_item.unwrap())
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.unwrap();
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let script = self.library.load_item_script(self.held_item.unwrap()).unwrap();
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if script.is_none() {
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return false;
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}
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@@ -276,7 +276,7 @@ impl<'a> Pokemon<'a> {
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&self.effort_values
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}
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pub fn get_battle(&self) -> Option<&Weak<RwLock<Battle<'a>>>> {
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pub fn get_battle(&self) -> Option<&Weak<RwLock<Battle<'own, 'library>>>> {
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if let Some(data) = &self.battle_data {
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Some(&data.battle)
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} else {
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@@ -305,7 +305,7 @@ impl<'a> Pokemon<'a> {
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&self.ability_script
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}
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pub fn seen_opponents(&self) -> Option<&Vec<Weak<RwLock<Pokemon<'a>>>>> {
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pub fn seen_opponents(&self) -> Option<&Vec<Weak<RwLock<Pokemon<'own, 'library>>>>> {
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if let Some(data) = &self.battle_data {
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Some(&data.seen_opponents)
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} else {
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@@ -316,7 +316,7 @@ impl<'a> Pokemon<'a> {
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self.allowed_experience
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}
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pub fn nature(&self) -> &'a Nature {
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pub fn nature(&self) -> &'own Nature {
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self.nature
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}
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@@ -328,7 +328,7 @@ impl<'a> Pokemon<'a> {
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self.boosted_stats = self.library.stat_calculator().calculate_boosted_stats(self);
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}
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pub fn change_species(&mut self, species: &'a Species, form: &'a Form) {
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pub fn change_species(&mut self, species: &'own Species, form: &'own Form) {
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self.species = species;
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self.form = form;
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@@ -368,7 +368,7 @@ impl<'a> Pokemon<'a> {
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}
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}
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pub fn change_form(&mut self, form: &'a Form) {
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pub fn change_form(&mut self, form: &'own Form) {
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if std::ptr::eq(self.form, form) {
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return;
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}
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@@ -409,10 +409,10 @@ impl<'a> Pokemon<'a> {
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if let Some(battle_data) = &self.battle_data {
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if let Some(battle) = battle_data.battle.upgrade() {
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battle.read().event_hook().trigger(Event::FormChange {
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pokemon: self,
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form,
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})
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battle
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.read()
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.event_hook()
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.trigger(Event::FormChange { pokemon: self, form })
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}
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}
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}
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@@ -425,7 +425,7 @@ impl<'a> Pokemon<'a> {
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self.current_health == 0
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}
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pub fn set_battle_data(&mut self, battle: Weak<RwLock<Battle<'a>>>, battle_side_index: u8) {
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pub fn set_battle_data(&mut self, battle: Weak<RwLock<Battle<'own, 'library>>>, battle_side_index: u8) {
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if let Some(battle_data) = &mut self.battle_data {
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battle_data.battle = battle;
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battle_data.battle_side_index = battle_side_index;
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@@ -465,7 +465,7 @@ impl<'a> Pokemon<'a> {
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}
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}
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pub fn mark_opponent_as_seen(&mut self, pokemon: Weak<RwLock<Pokemon<'a>>>) {
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pub fn mark_opponent_as_seen(&mut self, pokemon: Weak<RwLock<Pokemon<'own, 'library>>>) {
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if let Some(battle_data) = &mut self.battle_data {
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for seen_opponent in &battle_data.seen_opponents {
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if seen_opponent.ptr_eq(&pokemon) {
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@@ -493,14 +493,7 @@ impl<'a> Pokemon<'a> {
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new_health,
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});
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// TODO: register history
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script_hook!(
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on_damage,
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self,
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self,
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source,
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self.current_health,
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new_health
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);
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script_hook!(on_damage, self, self, source, self.current_health, new_health);
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}
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}
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self.current_health = new_health;
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@@ -512,10 +505,7 @@ impl<'a> Pokemon<'a> {
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pub fn on_faint(&self, source: DamageSource) {
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if let Some(battle_data) = &self.battle_data {
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if let Some(battle) = battle_data.battle.upgrade() {
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battle
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.read()
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.event_hook()
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.trigger(Event::Faint { pokemon: self });
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battle.read().event_hook().trigger(Event::Faint { pokemon: self });
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script_hook!(on_faint, self, self, source);
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script_hook!(on_remove, self,);
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}
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@@ -536,13 +526,12 @@ impl<'a> Pokemon<'a> {
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}
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}
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impl<'a> ScriptSource<'a> for Pokemon<'a> {
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impl<'own, 'library> ScriptSource<'own> for Pokemon<'own, 'library> {
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fn get_script_count(&self) -> usize {
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let mut c = 3;
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if let Some(battle_data) = &self.battle_data {
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if let Some(battle) = battle_data.battle.upgrade() {
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c += battle.read().sides()[battle_data.battle_side_index as usize]
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.get_script_count();
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c += battle.read().sides()[battle_data.battle_side_index as usize].get_script_count();
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}
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}
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c
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@@ -563,14 +552,13 @@ impl<'a> ScriptSource<'a> for Pokemon<'a> {
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self.get_own_scripts(scripts);
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if let Some(battle_data) = &self.battle_data {
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if let Some(battle) = battle_data.battle.upgrade() {
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battle.read().sides()[battle_data.battle_side_index as usize]
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.collect_scripts(scripts);
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battle.read().sides()[battle_data.battle_side_index as usize].collect_scripts(scripts);
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}
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}
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}
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}
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impl<'a> VolatileScripts<'a> for Pokemon<'a> {
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impl<'own, 'library> VolatileScripts<'own> for Pokemon<'own, 'library> {
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fn volatile_scripts(&self) -> &Arc<RwLock<ScriptSet>> {
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&self.volatile
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}
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