Loads more work on battling, initial stretch to run a turn done.
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@@ -1,24 +1,26 @@
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use crate::dynamic_data::choices::TurnChoice;
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use crate::dynamic_data::models::pokemon::Pokemon;
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use parking_lot::RwLock;
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use std::sync::Arc;
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#[derive(Debug)]
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pub struct ChoiceQueue {
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queue: Vec<Arc<ChoiceQueue>>,
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pub struct ChoiceQueue<'battle, 'library> {
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queue: Vec<Arc<RwLock<TurnChoice<'battle, 'library>>>>,
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current: usize,
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}
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impl ChoiceQueue {
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pub fn new(queue: Vec<Arc<ChoiceQueue>>) -> Self {
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impl<'battle, 'library> ChoiceQueue<'battle, 'library> {
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pub fn new(queue: Vec<Arc<RwLock<TurnChoice<'battle, 'library>>>>) -> Self {
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Self { queue, current: 0 }
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}
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pub fn dequeue(&mut self) -> &Arc<ChoiceQueue> {
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pub fn dequeue<'b>(&'b mut self) -> &'b Arc<RwLock<TurnChoice<'battle, 'library>>> {
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let c = &self.queue[self.current];
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self.current += 1;
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c
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}
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pub fn peek(&mut self) -> &Arc<ChoiceQueue> {
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pub fn peek(&mut self) -> &'battle Arc<RwLock<TurnChoice>> {
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&self.queue[self.current]
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}
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@@ -29,4 +31,8 @@ impl ChoiceQueue {
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pub fn move_pokemon_choice_next(&mut self, _pokemon: &Pokemon) {
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todo!()
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}
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pub(crate) fn get_queue(&self) -> &Vec<Arc<RwLock<TurnChoice<'battle, 'library>>>> {
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&self.queue
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}
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}
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