Make Ability a trait
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
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@ -86,7 +86,7 @@ pub struct Pokemon {
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ability_index: AbilityIndex,
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/// An ability can be overriden to an arbitrary ability. This is for example used for the Mummy
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/// ability.
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override_ability: Option<Ability>,
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override_ability: Option<Arc<dyn Ability>>,
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/// If in battle, we have additional data.
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battle_data: RwLock<Option<PokemonBattleData>>,
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@ -416,7 +416,7 @@ impl Pokemon {
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self.override_ability.is_some()
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}
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/// Returns the currently active ability.
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pub fn active_ability(&self) -> &Ability {
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pub fn active_ability(&self) -> &Arc<dyn Ability> {
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if let Some(v) = &self.override_ability {
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return v;
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}
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@ -260,8 +260,8 @@ extern "C" fn pokemon_is_ability_overriden(ptr: ExternPointer<Arc<Pokemon>>) ->
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/// Returns the currently active ability.
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#[no_mangle]
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extern "C" fn pokemon_active_ability(ptr: ExternPointer<Arc<Pokemon>>) -> IdentifiablePointer<Ability> {
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(ptr.as_ref().active_ability() as *const Ability).into()
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extern "C" fn pokemon_active_ability(ptr: ExternPointer<Arc<Pokemon>>) -> IdentifiablePointer<Arc<dyn Ability>> {
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ptr.as_ref().active_ability().clone().into()
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}
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/// Whether or not the Pokemon is allowed to gain experience.
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@ -1,5 +1,5 @@
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use crate::ffi::{ExternPointer, IdentifiablePointer, OwnedPtr};
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use crate::static_data::{Ability, EffectParameter};
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use crate::static_data::{Ability, AbilityImpl, EffectParameter};
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use crate::StringKey;
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use std::ffi::{c_char, CStr, CString};
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use std::ptr::drop_in_place;
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@ -12,7 +12,7 @@ unsafe extern "C" fn ability_new(
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effect: *const c_char,
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parameters: *const OwnedPtr<EffectParameter>,
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parameters_length: usize,
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) -> IdentifiablePointer<Arc<Ability>> {
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) -> IdentifiablePointer<Arc<dyn Ability>> {
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let parameters = std::slice::from_raw_parts(parameters, parameters_length);
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let mut parameters_vec: Vec<EffectParameter> = Vec::with_capacity(parameters_length);
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for parameter in parameters {
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@ -22,37 +22,38 @@ unsafe extern "C" fn ability_new(
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let name: StringKey = CStr::from_ptr(name).to_str().unwrap().into();
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let effect: StringKey = CStr::from_ptr(effect).to_str().unwrap().into();
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Arc::new(Ability::new(&name, &effect, parameters_vec)).into()
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let arc: Arc<dyn Ability> = Arc::new(AbilityImpl::new(&name, &effect, parameters_vec));
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arc.into()
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}
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/// Drops a reference counted ability.
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#[no_mangle]
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unsafe extern "C" fn ability_drop(ptr: OwnedPtr<Arc<Ability>>) {
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unsafe extern "C" fn ability_drop(ptr: OwnedPtr<Arc<dyn Ability>>) {
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drop_in_place(ptr)
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}
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/// The name of the ability.
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#[no_mangle]
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unsafe extern "C" fn ability_name(ptr: ExternPointer<Arc<Ability>>) -> OwnedPtr<c_char> {
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unsafe extern "C" fn ability_name(ptr: ExternPointer<Arc<dyn Ability>>) -> OwnedPtr<c_char> {
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CString::new(ptr.as_ref().name().str()).unwrap().into_raw()
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}
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/// The name of the script effect of the ability.
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#[no_mangle]
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unsafe extern "C" fn ability_effect(ptr: ExternPointer<Arc<Ability>>) -> OwnedPtr<c_char> {
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unsafe extern "C" fn ability_effect(ptr: ExternPointer<Arc<dyn Ability>>) -> OwnedPtr<c_char> {
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CString::new(ptr.as_ref().effect().str()).unwrap().into_raw()
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}
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/// The length of the parameters for the script effect of the ability.
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#[no_mangle]
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unsafe extern "C" fn ability_parameter_length(ptr: ExternPointer<Arc<Ability>>) -> usize {
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unsafe extern "C" fn ability_parameter_length(ptr: ExternPointer<Arc<dyn Ability>>) -> usize {
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ptr.as_ref().parameters().len()
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}
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/// Gets a parameter for the script effect of the ability.
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#[no_mangle]
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unsafe extern "C" fn ability_parameter_get(
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ptr: ExternPointer<Arc<Ability>>,
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ptr: ExternPointer<Arc<dyn Ability>>,
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index: usize,
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) -> IdentifiablePointer<EffectParameter> {
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if let Some(p) = ptr.as_ref().parameters().get(index) {
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@ -74,5 +74,5 @@ macro_rules! library_interface {
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library_interface!(SpeciesLibrary, Species);
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library_interface!(MoveLibrary, MoveData);
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library_interface!(AbilityLibrary, Ability);
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library_interface!(AbilityLibrary, dyn Ability);
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library_interface!(ItemLibrary, dyn Item);
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@ -10,13 +10,14 @@ extern "C" fn nature_new(
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decrease_stat: Statistic,
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increase_modifier: f32,
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decrease_modifier: f32,
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) -> IdentifiablePointer<Arc<NatureImpl>> {
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NatureImpl::new(increase_stat, decrease_stat, increase_modifier, decrease_modifier).into()
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) -> IdentifiablePointer<Arc<dyn Nature>> {
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let arc: Arc<dyn Nature> = NatureImpl::new(increase_stat, decrease_stat, increase_modifier, decrease_modifier);
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arc.into()
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}
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/// Reduce the reference count for a nature.
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#[no_mangle]
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unsafe extern "C" fn nature_drop(ptr: OwnedPtr<Arc<NatureImpl>>) {
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unsafe extern "C" fn nature_drop(ptr: OwnedPtr<Arc<dyn Nature>>) {
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drop_in_place(ptr)
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}
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@ -12,7 +12,7 @@ pub struct AbilityLibrary {
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/// A unique identifier so we know what value this is.
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identifier: ValueIdentifier,
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/// The underlying map for the library.
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map: IndexMap<StringKey, Arc<Ability>>,
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map: IndexMap<StringKey, Arc<dyn Ability>>,
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}
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impl AbilityLibrary {
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@ -25,11 +25,11 @@ impl AbilityLibrary {
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}
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}
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impl DataLibrary<Ability> for AbilityLibrary {
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fn map(&self) -> &IndexMap<StringKey, Arc<Ability>> {
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impl DataLibrary<dyn Ability> for AbilityLibrary {
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fn map(&self) -> &IndexMap<StringKey, Arc<dyn Ability>> {
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&self.map
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}
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fn get_modify(&mut self) -> &mut IndexMap<StringKey, Arc<Ability>> {
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fn get_modify(&mut self) -> &mut IndexMap<StringKey, Arc<dyn Ability>> {
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&mut self.map
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}
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}
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@ -42,7 +42,7 @@ impl ValueIdentifiable for AbilityLibrary {
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#[cfg(test)]
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pub mod tests {
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use crate::static_data::Ability;
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use crate::static_data::AbilityImpl;
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use crate::static_data::AbilityLibrary;
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use crate::static_data::DataLibrary;
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use crate::StringKey;
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@ -52,7 +52,11 @@ pub mod tests {
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let mut lib = AbilityLibrary::new(1);
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lib.add(
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&StringKey::new("test_ability"),
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Arc::new(Ability::new(&"test_ability".into(), &"test_ability".into(), Vec::new())),
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Arc::new(AbilityImpl::new(
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&"test_ability".into(),
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&"test_ability".into(),
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Vec::new(),
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)),
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);
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lib
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}
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@ -1,9 +1,20 @@
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use crate::static_data::EffectParameter;
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use crate::{StringKey, ValueIdentifiable, ValueIdentifier};
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use std::fmt::Debug;
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/// An ability is a passive effect in battle that is attached to a Pokemon.
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pub trait Ability: Debug + ValueIdentifiable {
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/// The name of the ability.
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fn name(&self) -> &StringKey;
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/// The name of the script effect of the ability.
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fn effect(&self) -> &StringKey;
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/// The parameters for the script effect of the ability.
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fn parameters(&self) -> &Vec<EffectParameter>;
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}
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/// An ability is a passive effect in battle that is attached to a Pokemon.
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#[derive(Debug)]
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pub struct Ability {
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pub struct AbilityImpl {
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/// A unique identifier so we know what value this is.
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identifier: ValueIdentifier,
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/// The name of the ability.
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@ -14,7 +25,7 @@ pub struct Ability {
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parameters: Vec<EffectParameter>,
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}
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impl Ability {
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impl AbilityImpl {
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/// Instantiates a new ability.
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pub fn new(name: &StringKey, effect: &StringKey, parameters: Vec<EffectParameter>) -> Self {
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Self {
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@ -24,22 +35,24 @@ impl Ability {
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parameters,
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}
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}
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}
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impl Ability for AbilityImpl {
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/// The name of the ability.
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pub fn name(&self) -> &StringKey {
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fn name(&self) -> &StringKey {
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&self.name
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}
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/// The name of the script effect of the ability.
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pub fn effect(&self) -> &StringKey {
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fn effect(&self) -> &StringKey {
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&self.effect
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}
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/// The parameters for the script effect of the ability.
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pub fn parameters(&self) -> &Vec<EffectParameter> {
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fn parameters(&self) -> &Vec<EffectParameter> {
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&self.parameters
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}
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}
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impl ValueIdentifiable for Ability {
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impl ValueIdentifiable for AbilityImpl {
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fn value_identifier(&self) -> ValueIdentifier {
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self.identifier
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}
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@ -116,7 +116,7 @@ impl Form {
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}
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/// Find the index of an ability that can be on this form.
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pub fn find_ability_index(&self, ability: &Ability) -> Option<AbilityIndex> {
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pub fn find_ability_index(&self, ability: &dyn Ability) -> Option<AbilityIndex> {
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for (index, a) in self.abilities.iter().enumerate() {
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if a == ability.name() {
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return Some(AbilityIndex {
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@ -16,7 +16,7 @@ use pkmn_lib::dynamic_data::Gen7DamageLibrary;
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use pkmn_lib::dynamic_data::Gen7MiscLibrary;
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use pkmn_lib::script_implementations::wasm::script_resolver::WebAssemblyScriptResolver;
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use pkmn_lib::static_data::{
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Ability, AbilityLibrary, BattleItemCategory, DataLibrary, EffectParameter, Form, GrowthRateLibrary, ItemImpl,
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AbilityImpl, AbilityLibrary, BattleItemCategory, DataLibrary, EffectParameter, Form, GrowthRateLibrary, ItemImpl,
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ItemLibrary, LearnableMoves, LibrarySettings, LookupGrowthRate, MoveData, MoveLibrary, NatureImpl, NatureLibrary,
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SecondaryEffect, Species, StaticData, StaticStatisticSet, Statistic, TypeLibrary,
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};
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@ -161,7 +161,7 @@ pub fn load_abilities(path: &String, ability_library: &mut AbilityLibrary) {
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}
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}
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ability_library.add(&name, Arc::new(Ability::new(&name, &effect, parameters)));
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ability_library.add(&name, Arc::new(AbilityImpl::new(&name, &effect, parameters)));
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}
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}
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