Make Ability a trait
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This commit is contained in:
2022-11-27 17:47:51 +01:00
parent 996a35ffa4
commit e04f61d9e6
9 changed files with 50 additions and 31 deletions

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@@ -1,9 +1,20 @@
use crate::static_data::EffectParameter;
use crate::{StringKey, ValueIdentifiable, ValueIdentifier};
use std::fmt::Debug;
/// An ability is a passive effect in battle that is attached to a Pokemon.
pub trait Ability: Debug + ValueIdentifiable {
/// The name of the ability.
fn name(&self) -> &StringKey;
/// The name of the script effect of the ability.
fn effect(&self) -> &StringKey;
/// The parameters for the script effect of the ability.
fn parameters(&self) -> &Vec<EffectParameter>;
}
/// An ability is a passive effect in battle that is attached to a Pokemon.
#[derive(Debug)]
pub struct Ability {
pub struct AbilityImpl {
/// A unique identifier so we know what value this is.
identifier: ValueIdentifier,
/// The name of the ability.
@@ -14,7 +25,7 @@ pub struct Ability {
parameters: Vec<EffectParameter>,
}
impl Ability {
impl AbilityImpl {
/// Instantiates a new ability.
pub fn new(name: &StringKey, effect: &StringKey, parameters: Vec<EffectParameter>) -> Self {
Self {
@@ -24,22 +35,24 @@ impl Ability {
parameters,
}
}
}
impl Ability for AbilityImpl {
/// The name of the ability.
pub fn name(&self) -> &StringKey {
fn name(&self) -> &StringKey {
&self.name
}
/// The name of the script effect of the ability.
pub fn effect(&self) -> &StringKey {
fn effect(&self) -> &StringKey {
&self.effect
}
/// The parameters for the script effect of the ability.
pub fn parameters(&self) -> &Vec<EffectParameter> {
fn parameters(&self) -> &Vec<EffectParameter> {
&self.parameters
}
}
impl ValueIdentifiable for Ability {
impl ValueIdentifiable for AbilityImpl {
fn value_identifier(&self) -> ValueIdentifier {
self.identifier
}