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@@ -12,7 +12,7 @@ pub struct AbilityLibrary {
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/// A unique identifier so we know what value this is.
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identifier: ValueIdentifier,
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/// The underlying map for the library.
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map: IndexMap<StringKey, Arc<Ability>>,
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map: IndexMap<StringKey, Arc<dyn Ability>>,
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}
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impl AbilityLibrary {
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@@ -25,11 +25,11 @@ impl AbilityLibrary {
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}
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}
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impl DataLibrary<Ability> for AbilityLibrary {
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fn map(&self) -> &IndexMap<StringKey, Arc<Ability>> {
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impl DataLibrary<dyn Ability> for AbilityLibrary {
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fn map(&self) -> &IndexMap<StringKey, Arc<dyn Ability>> {
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&self.map
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}
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fn get_modify(&mut self) -> &mut IndexMap<StringKey, Arc<Ability>> {
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fn get_modify(&mut self) -> &mut IndexMap<StringKey, Arc<dyn Ability>> {
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&mut self.map
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}
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}
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@@ -42,7 +42,7 @@ impl ValueIdentifiable for AbilityLibrary {
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#[cfg(test)]
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pub mod tests {
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use crate::static_data::Ability;
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use crate::static_data::AbilityImpl;
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use crate::static_data::AbilityLibrary;
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use crate::static_data::DataLibrary;
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use crate::StringKey;
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@@ -52,7 +52,11 @@ pub mod tests {
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let mut lib = AbilityLibrary::new(1);
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lib.add(
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&StringKey::new("test_ability"),
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Arc::new(Ability::new(&"test_ability".into(), &"test_ability".into(), Vec::new())),
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Arc::new(AbilityImpl::new(
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&"test_ability".into(),
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&"test_ability".into(),
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Vec::new(),
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)),
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);
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lib
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}
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@@ -1,9 +1,20 @@
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use crate::static_data::EffectParameter;
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use crate::{StringKey, ValueIdentifiable, ValueIdentifier};
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use std::fmt::Debug;
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/// An ability is a passive effect in battle that is attached to a Pokemon.
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pub trait Ability: Debug + ValueIdentifiable {
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/// The name of the ability.
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fn name(&self) -> &StringKey;
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/// The name of the script effect of the ability.
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fn effect(&self) -> &StringKey;
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/// The parameters for the script effect of the ability.
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fn parameters(&self) -> &Vec<EffectParameter>;
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}
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/// An ability is a passive effect in battle that is attached to a Pokemon.
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#[derive(Debug)]
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pub struct Ability {
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pub struct AbilityImpl {
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/// A unique identifier so we know what value this is.
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identifier: ValueIdentifier,
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/// The name of the ability.
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@@ -14,7 +25,7 @@ pub struct Ability {
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parameters: Vec<EffectParameter>,
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}
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impl Ability {
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impl AbilityImpl {
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/// Instantiates a new ability.
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pub fn new(name: &StringKey, effect: &StringKey, parameters: Vec<EffectParameter>) -> Self {
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Self {
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@@ -24,22 +35,24 @@ impl Ability {
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parameters,
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}
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}
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}
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impl Ability for AbilityImpl {
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/// The name of the ability.
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pub fn name(&self) -> &StringKey {
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fn name(&self) -> &StringKey {
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&self.name
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}
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/// The name of the script effect of the ability.
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pub fn effect(&self) -> &StringKey {
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fn effect(&self) -> &StringKey {
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&self.effect
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}
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/// The parameters for the script effect of the ability.
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pub fn parameters(&self) -> &Vec<EffectParameter> {
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fn parameters(&self) -> &Vec<EffectParameter> {
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&self.parameters
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}
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}
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impl ValueIdentifiable for Ability {
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impl ValueIdentifiable for AbilityImpl {
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fn value_identifier(&self) -> ValueIdentifier {
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self.identifier
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}
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@@ -116,7 +116,7 @@ impl Form {
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}
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/// Find the index of an ability that can be on this form.
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pub fn find_ability_index(&self, ability: &Ability) -> Option<AbilityIndex> {
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pub fn find_ability_index(&self, ability: &dyn Ability) -> Option<AbilityIndex> {
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for (index, a) in self.abilities.iter().enumerate() {
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if a == ability.name() {
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return Some(AbilityIndex {
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