Change to RwLock over Mutex, so we can read without locking, changes to BattleRandom to allow for cloning, and prevent race conditions.
This commit is contained in:
parent
310bf857d2
commit
df662ce6b5
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@ -43,8 +43,8 @@ assert_approx_eq = "1.1.0"
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# Used for time based code (i.e. randomness)
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# Used for time based code (i.e. randomness)
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chrono = "0.4.19"
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chrono = "0.4.19"
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# Used for RNG
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# Used for RNG
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rand = "0.8.3"
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rand = "0.8.5"
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rand_pcg = "0.3.0"
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rand_pcg = "0.3.1"
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# Used for the hashmap!{} macro, creating a simple initializer pattern for hashmaps.
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# Used for the hashmap!{} macro, creating a simple initializer pattern for hashmaps.
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maplit = "1.0.2"
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maplit = "1.0.2"
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failure = "0.1.8"
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failure = "0.1.8"
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@ -1,7 +1,8 @@
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use crate::dynamic_data::models::pokemon::Pokemon;
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use crate::dynamic_data::models::pokemon::Pokemon;
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use std::fmt::{Debug, Formatter};
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use std::fmt::{Debug, Formatter};
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use std::sync::{Arc, Mutex};
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use std::sync::{Arc, RwLock};
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#[derive(Default)]
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pub struct EventHook {
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pub struct EventHook {
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evt_hook_function: Vec<fn(&Box<&Event>)>,
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evt_hook_function: Vec<fn(&Box<&Event>)>,
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}
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}
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@ -19,14 +20,6 @@ impl EventHook {
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}
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}
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}
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}
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impl Default for EventHook {
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fn default() -> Self {
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EventHook {
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evt_hook_function: vec![],
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}
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}
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}
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impl Debug for EventHook {
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impl Debug for EventHook {
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fn fmt(&self, _f: &mut Formatter<'_>) -> std::fmt::Result {
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fn fmt(&self, _f: &mut Formatter<'_>) -> std::fmt::Result {
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Ok(())
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Ok(())
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@ -38,6 +31,6 @@ pub enum Event<'a> {
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Switch {
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Switch {
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side_index: u8,
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side_index: u8,
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index: u8,
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index: u8,
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pokemon: Option<Arc<Mutex<Pokemon<'a>>>>,
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pokemon: Option<Arc<RwLock<Pokemon<'a>>>>,
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},
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},
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}
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}
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@ -8,7 +8,7 @@ use crate::dynamic_data::models::battle_result::BattleResult;
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use crate::dynamic_data::models::battle_side::BattleSide;
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use crate::dynamic_data::models::battle_side::BattleSide;
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use crate::dynamic_data::script_handling::script_set::ScriptSet;
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use crate::dynamic_data::script_handling::script_set::ScriptSet;
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use derive_getters::Getters;
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use derive_getters::Getters;
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use std::sync::{Arc, Mutex};
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use std::sync::{Arc, RwLock};
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#[derive(Getters, Debug)]
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#[derive(Getters, Debug)]
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pub struct Battle<'a> {
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pub struct Battle<'a> {
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@ -38,14 +38,14 @@ impl<'a> Battle<'a> {
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number_of_sides: u8,
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number_of_sides: u8,
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pokemon_per_side: u8,
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pokemon_per_side: u8,
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random_seed: Option<u128>,
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random_seed: Option<u128>,
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) -> Arc<Mutex<Self>> {
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) -> Arc<RwLock<Self>> {
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let random = if let Some(seed) = random_seed {
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let random = if let Some(seed) = random_seed {
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BattleRandom::new_with_seed(seed)
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BattleRandom::new_with_seed(seed)
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} else {
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} else {
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BattleRandom::new()
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BattleRandom::default()
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};
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};
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let sides = Vec::with_capacity(number_of_sides as usize);
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let sides = Vec::with_capacity(number_of_sides as usize);
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let battle = Arc::new(Mutex::new(Self {
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let battle = Arc::new(RwLock::new(Self {
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library,
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library,
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parties,
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parties,
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can_flee,
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can_flee,
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@ -64,14 +64,14 @@ impl<'a> Battle<'a> {
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}));
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}));
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for i in 0..number_of_sides {
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for i in 0..number_of_sides {
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battle.lock().unwrap().sides[i as usize] =
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battle.write().unwrap().sides[i as usize] =
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BattleSide::new(i, Arc::downgrade(&battle), pokemon_per_side);
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BattleSide::new(i, Arc::downgrade(&battle), pokemon_per_side);
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}
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}
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battle
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battle
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}
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}
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pub fn random(&mut self) -> &mut BattleRandom {
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pub fn random(&self) -> &BattleRandom {
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&mut self.random
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&self.random
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}
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}
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pub fn can_slot_be_filled(&self) -> bool {
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pub fn can_slot_be_filled(&self) -> bool {
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@ -1,8 +1,22 @@
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use crate::utils::random::Random;
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use crate::utils::random::Random;
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use std::fmt::{Debug, Formatter};
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use std::fmt::{Debug, Formatter};
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use std::sync::Mutex;
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#[derive(Default)]
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pub struct BattleRandom {
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pub struct BattleRandom {
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random: Random,
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random: Mutex<Random>,
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}
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impl BattleRandom {
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pub fn new_with_seed(seed: u128) -> Self {
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BattleRandom {
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random: Mutex::new(Random::new(seed)),
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}
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}
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pub fn get_rng(&self) -> &Mutex<Random> {
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&self.random
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}
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}
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}
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impl Debug for BattleRandom {
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impl Debug for BattleRandom {
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@ -11,20 +25,10 @@ impl Debug for BattleRandom {
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}
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}
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}
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}
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impl BattleRandom {
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impl Clone for BattleRandom {
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pub fn new() -> Self {
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fn clone(&self) -> Self {
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return BattleRandom {
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Self {
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random: Default::default(),
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random: Mutex::new(self.random.lock().unwrap().clone()),
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};
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}
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}
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pub fn new_with_seed(seed: u128) -> Self {
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return BattleRandom {
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random: Random::new(seed),
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};
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}
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pub fn get_rng(&mut self) -> &mut Random {
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&mut self.random
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}
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}
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}
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}
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@ -5,22 +5,22 @@ use crate::dynamic_data::models::pokemon::Pokemon;
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use crate::dynamic_data::script_handling::ScriptSource;
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use crate::dynamic_data::script_handling::ScriptSource;
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use crate::script_hook;
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use crate::script_hook;
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use derive_getters::Getters;
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use derive_getters::Getters;
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use std::sync::{Arc, Mutex, Weak};
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use std::sync::{Arc, RwLock, Weak};
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#[derive(Getters, Debug)]
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#[derive(Getters, Debug)]
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pub struct BattleSide<'a> {
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pub struct BattleSide<'a> {
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index: u8,
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index: u8,
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pokemon_per_side: u8,
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pokemon_per_side: u8,
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pokemon: Vec<Option<Arc<Mutex<Pokemon<'a>>>>>,
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pokemon: Vec<Option<Arc<RwLock<Pokemon<'a>>>>>,
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choices: Vec<Option<Arc<TurnChoice<'a>>>>,
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choices: Vec<Option<Arc<TurnChoice<'a>>>>,
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fillable_slots: Vec<bool>,
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fillable_slots: Vec<bool>,
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choices_set: u8,
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choices_set: u8,
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battle: Weak<Mutex<Battle<'a>>>,
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battle: Weak<RwLock<Battle<'a>>>,
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has_fled: bool,
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has_fled: bool,
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}
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}
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impl<'a> BattleSide<'a> {
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impl<'a> BattleSide<'a> {
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pub fn new(index: u8, battle: Weak<Mutex<Battle<'a>>>, pokemon_per_side: u8) -> Self {
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pub fn new(index: u8, battle: Weak<RwLock<Battle<'a>>>, pokemon_per_side: u8) -> Self {
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let mut pokemon = Vec::with_capacity(pokemon_per_side as usize);
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let mut pokemon = Vec::with_capacity(pokemon_per_side as usize);
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let mut choices = Vec::with_capacity(pokemon_per_side as usize);
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let mut choices = Vec::with_capacity(pokemon_per_side as usize);
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let mut fillable_slots = Vec::with_capacity(pokemon_per_side as usize);
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let mut fillable_slots = Vec::with_capacity(pokemon_per_side as usize);
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/// empty, but can't be filled by any party anymore.
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/// empty, but can't be filled by any party anymore.
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pub fn all_slots_filled(&self) -> bool {
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pub fn all_slots_filled(&self) -> bool {
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for pokemon in &self.pokemon {
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for pokemon in &self.pokemon {
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if (!pokemon.is_none() || !pokemon.as_ref().unwrap().lock().unwrap().is_usable())
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if (!pokemon.is_none() || !pokemon.as_ref().unwrap().read().unwrap().is_usable())
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&& self
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&& self
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.battle
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.battle
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.upgrade()
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.upgrade()
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.unwrap()
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.unwrap()
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.lock()
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.read()
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.unwrap()
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.unwrap()
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.can_slot_be_filled()
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.can_slot_be_filled()
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{
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{
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@ -70,7 +70,7 @@ impl<'a> BattleSide<'a> {
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pub fn set_choice(&mut self, choice: TurnChoice<'a>) {
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pub fn set_choice(&mut self, choice: TurnChoice<'a>) {
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for (index, pokemon_slot) in self.pokemon.iter().enumerate() {
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for (index, pokemon_slot) in self.pokemon.iter().enumerate() {
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if let Some(pokemon) = pokemon_slot {
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if let Some(pokemon) = pokemon_slot {
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if pokemon.lock().unwrap().unique_identifier() == choice.user().unique_identifier()
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if pokemon.read().unwrap().unique_identifier() == choice.user().unique_identifier()
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{
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{
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self.choices[index] = Some(Arc::new(choice));
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self.choices[index] = Some(Arc::new(choice));
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self.choices_set += 1;
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self.choices_set += 1;
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@ -84,29 +84,29 @@ impl<'a> BattleSide<'a> {
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self.pokemon[index as usize] = None;
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self.pokemon[index as usize] = None;
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}
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}
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pub fn set_pokemon(&mut self, index: u8, pokemon: Option<Arc<Mutex<Pokemon<'a>>>>) {
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pub fn set_pokemon(&mut self, index: u8, pokemon: Option<Arc<RwLock<Pokemon<'a>>>>) {
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let old = &mut self.pokemon[index as usize];
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let old = &mut self.pokemon[index as usize];
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if let Some(old_pokemon) = old {
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if let Some(old_pokemon) = old {
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let mut p = old_pokemon.lock().unwrap();
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let mut p = old_pokemon.write().unwrap();
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script_hook!(on_remove, p,);
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script_hook!(on_remove, p,);
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p.set_on_battlefield(false);
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p.set_on_battlefield(false);
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}
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}
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self.pokemon[index as usize] = pokemon;
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self.pokemon[index as usize] = pokemon;
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let pokemon = &self.pokemon[index as usize];
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let pokemon = &self.pokemon[index as usize];
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if let Some(pokemon_mutex) = pokemon {
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if let Some(pokemon_mutex) = pokemon {
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let mut pokemon = pokemon_mutex.lock().unwrap();
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let mut pokemon = pokemon_mutex.write().unwrap();
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pokemon.set_battle_data(self.battle.clone(), self.index);
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pokemon.set_battle_data(self.battle.clone(), self.index);
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pokemon.set_on_battlefield(true);
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pokemon.set_on_battlefield(true);
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pokemon.set_battle_index(index);
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pokemon.set_battle_index(index);
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let battle = self.battle.upgrade().unwrap();
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let battle = self.battle.upgrade().unwrap();
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let battle = battle.lock().unwrap();
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let battle = battle.read().unwrap();
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for side in battle.sides() {
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for side in battle.sides() {
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if *side.index() == self.index {
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if *side.index() == self.index {
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continue;
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continue;
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}
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}
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for opponent in side.pokemon().iter().flatten() {
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for opponent in side.pokemon().iter().flatten() {
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let mut opponent = opponent.lock().unwrap();
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let mut opponent = opponent.write().unwrap();
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opponent.mark_opponent_as_seen(*pokemon.unique_identifier());
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opponent.mark_opponent_as_seen(*pokemon.unique_identifier());
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pokemon.mark_opponent_as_seen(*opponent.unique_identifier());
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pokemon.mark_opponent_as_seen(*opponent.unique_identifier());
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}
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}
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@ -119,7 +119,7 @@ impl<'a> BattleSide<'a> {
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script_hook!(on_switch_in, pokemon, &pokemon);
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script_hook!(on_switch_in, pokemon, &pokemon);
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} else {
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} else {
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let battle = self.battle.upgrade().unwrap();
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let battle = self.battle.upgrade().unwrap();
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let battle = battle.lock().unwrap();
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let battle = battle.read().unwrap();
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battle.event_hook().trigger(Event::Switch {
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battle.event_hook().trigger(Event::Switch {
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side_index: self.index,
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side_index: self.index,
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index,
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index,
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@ -130,7 +130,7 @@ impl<'a> BattleSide<'a> {
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pub fn is_pokemon_on_side(&self, pokemon: Arc<Pokemon<'a>>) -> bool {
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pub fn is_pokemon_on_side(&self, pokemon: Arc<Pokemon<'a>>) -> bool {
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for p in self.pokemon.iter().flatten() {
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for p in self.pokemon.iter().flatten() {
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if p.lock().unwrap().unique_identifier() == pokemon.unique_identifier() {
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if p.read().unwrap().unique_identifier() == pokemon.unique_identifier() {
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return true;
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return true;
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}
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}
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}
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}
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@ -15,11 +15,11 @@ use crate::static_data::statistics::Statistic;
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use crate::utils::random::Random;
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use crate::utils::random::Random;
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use derive_getters::Getters;
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use derive_getters::Getters;
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use std::collections::HashSet;
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use std::collections::HashSet;
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use std::sync::{Mutex, Weak};
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use std::sync::{RwLock, Weak};
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#[derive(Debug)]
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#[derive(Debug)]
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pub struct PokemonBattleData<'a> {
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pub struct PokemonBattleData<'a> {
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battle: Weak<Mutex<Battle<'a>>>,
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battle: Weak<RwLock<Battle<'a>>>,
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battle_side_index: u8,
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battle_side_index: u8,
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index: u8,
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index: u8,
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on_battle_field: bool,
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on_battle_field: bool,
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@ -27,7 +27,7 @@ pub struct PokemonBattleData<'a> {
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}
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}
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impl<'a> PokemonBattleData<'a> {
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impl<'a> PokemonBattleData<'a> {
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pub fn battle(&'a mut self) -> &'a mut Weak<Mutex<Battle<'a>>> {
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pub fn battle(&'a mut self) -> &'a mut Weak<RwLock<Battle<'a>>> {
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&mut self.battle
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&mut self.battle
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}
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}
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pub fn battle_side_index(&self) -> u8 {
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pub fn battle_side_index(&self) -> u8 {
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@ -141,16 +141,18 @@ impl<'a> Pokemon<'a> {
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// If the pokemon is genderless, but it's new species is not, we want to set its gender
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// If the pokemon is genderless, but it's new species is not, we want to set its gender
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if self.gender != Gender::Genderless && *species.gender_rate() < 0.0 {
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if self.gender != Gender::Genderless && *species.gender_rate() < 0.0 {
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if self.battle_data.is_some() {
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if self.battle_data.is_some() {
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let battle = self.battle_data.as_mut().unwrap();
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let battle_data = self.battle_data.as_mut().unwrap();
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self.gender = species.get_random_gender(
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self.gender = species.get_random_gender(
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battle
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&mut battle_data
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.battle
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.battle
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.upgrade()
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.upgrade()
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.unwrap()
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.unwrap()
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.lock()
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.read()
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.unwrap()
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.unwrap()
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.random()
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.random()
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.get_rng(),
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.get_rng()
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.lock()
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.unwrap(),
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);
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);
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} else {
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} else {
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self.gender = species.get_random_gender(&mut Random::default());
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self.gender = species.get_random_gender(&mut Random::default());
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@ -167,7 +169,7 @@ impl<'a> Pokemon<'a> {
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todo!()
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todo!()
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}
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}
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pub fn set_battle_data(&mut self, battle: Weak<Mutex<Battle<'a>>>, battle_side_index: u8) {
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pub fn set_battle_data(&mut self, battle: Weak<RwLock<Battle<'a>>>, battle_side_index: u8) {
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if let Some(battle_data) = &mut self.battle_data {
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if let Some(battle_data) = &mut self.battle_data {
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battle_data.battle = battle;
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battle_data.battle = battle;
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battle_data.battle_side_index = battle_side_index;
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battle_data.battle_side_index = battle_side_index;
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@ -2,6 +2,7 @@ use rand::distributions::{Distribution, Uniform};
|
||||||
use rand::{Rng, SeedableRng};
|
use rand::{Rng, SeedableRng};
|
||||||
use rand_pcg::Pcg32;
|
use rand_pcg::Pcg32;
|
||||||
|
|
||||||
|
#[derive(Clone)]
|
||||||
pub struct Random {
|
pub struct Random {
|
||||||
seed: u128,
|
seed: u128,
|
||||||
distribution: Uniform<f64>,
|
distribution: Uniform<f64>,
|
||||||
|
|
Loading…
Reference in New Issue