FFI for Battle
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This commit is contained in:
2022-10-15 17:21:24 +02:00
parent 6c976216b8
commit ddfb00d36b
10 changed files with 313 additions and 10 deletions

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@@ -1,3 +1,4 @@
use parking_lot::RwLock;
use std::fmt::{Debug, Formatter};
use std::sync::Arc;
@@ -7,6 +8,11 @@ use crate::dynamic_data::Pokemon;
use crate::static_data::Species;
use crate::static_data::{Form, Statistic};
/// A function that will be called when an event occured.
type EvtHookFn = Box<dyn Fn(&Box<&Event>)>;
/// A collection of event hooks.
type EvtHookCollection = Vec<EvtHookFn>;
/// The event hook is used to store external functions that listen to events.
///
/// Events happen in many
@@ -15,22 +21,22 @@ use crate::static_data::{Form, Statistic};
#[derive(Default)]
pub struct EventHook {
/// All the registered event listeners on the hook.
evt_hook_function: Vec<fn(&Box<&Event>)>,
evt_hook_function: RwLock<EvtHookCollection>,
}
impl EventHook {
/// Register a new listener. This will start receiving all events in the battle. Multiple event
/// listeners can exist at the same time. Note that for these functions the event will be disposed
/// of after the event is finished being sent.
pub fn register_listener(&mut self, func: fn(&Box<&Event>)) {
self.evt_hook_function.push(func);
pub fn register_listener(&self, func: EvtHookFn) {
self.evt_hook_function.write().push(func);
}
/// Run a new event. This will send the event to all externally defined event listeners. It will
/// dispose of the event afterwards.
pub fn trigger(&self, evt: Event) {
let b = Box::new(&evt);
for f in &self.evt_hook_function {
for f in self.evt_hook_function.read().iter() {
f(&b);
}
}

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@@ -24,11 +24,12 @@ pub trait ScriptResolver: Debug + ValueIdentifiable {
fn load_item_script(&self, _key: &Item) -> PkmnResult<Option<Arc<dyn ItemScript>>>;
}
use std::fmt::Display;
/// A script category defines a sub-group of scripts. This can be used to have multiple scripts with
/// the same name, but a different script. It should be completely valid for a move to have the same
/// name as an ability, or more commonly: for a script attached to a Pokemon to have the same name as
/// a move that placed it there.
#[derive(Debug, Copy, Clone, Eq, PartialEq, Ord, PartialOrd, Hash)]
#[derive(Debug, Copy, Clone, Eq, PartialEq, Ord, PartialOrd, Hash, Display)]
#[repr(u8)]
pub enum ScriptCategory {
/// A script that belongs to a move. This generally is only the script that is attached to a

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@@ -158,7 +158,7 @@ impl Battle {
pub fn current_turn(&self) -> u32 {
self.current_turn.load(Ordering::Relaxed)
}
/// The time the last turn took to run. Defaults to 0.
/// The time in nanoseconds the last turn took to run. Defaults to 0.
pub fn last_turn_time(&self) -> u64 {
self.last_turn_time.load(Ordering::Relaxed)
}
@@ -261,7 +261,7 @@ impl Battle {
}
/// Try and set the choice for the battle. If the choice is not valid, this returns false.
pub fn try_set_choice(&mut self, choice: TurnChoice) -> PkmnResult<bool> {
pub fn try_set_choice(&self, choice: TurnChoice) -> PkmnResult<bool> {
if !self.can_use(&choice) {
return Ok(false);
}
@@ -399,7 +399,7 @@ impl ValueIdentifiable for Battle {
}
/// The result of a battle.
#[derive(Debug, Copy, Clone)]
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum BattleResult {
/// The battle has no winner. Either the battle has not ended, or everyone is dead, or one of
/// the parties has ran away.

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@@ -4,13 +4,15 @@ use std::sync::{Arc, Mutex};
use crate::dynamic_data::models::executing_move::ExecutingMove;
use crate::dynamic_data::models::pokemon::Pokemon;
use crate::dynamic_data::script_handling::ScriptSource;
use crate::script_hook;
use crate::utils::Random;
use crate::{script_hook, ValueIdentifiable, ValueIdentifier};
/// The RNG for a battle.
#[derive(Default)]
#[cfg_attr(feature = "wasm", derive(unique_type_id_derive::UniqueTypeId))]
pub struct BattleRandom {
/// A unique identifier so we know what value this is.
identifier: ValueIdentifier,
/// The actual underlying RNG. This is in a mutex, so it is thread safe, and can be ran
/// predictably, with guaranteed the same outputs.
random: Mutex<Random>,
@@ -20,6 +22,7 @@ impl BattleRandom {
/// Initializes a new RNG with a given seed.
pub fn new_with_seed(seed: u128) -> Self {
BattleRandom {
identifier: Default::default(),
random: Mutex::new(Random::new(seed)),
}
}
@@ -89,7 +92,14 @@ impl Debug for BattleRandom {
impl Clone for BattleRandom {
fn clone(&self) -> Self {
Self {
identifier: Default::default(),
random: Mutex::new(self.random.lock().unwrap().clone()),
}
}
}
impl ValueIdentifiable for BattleRandom {
fn value_identifier(&self) -> ValueIdentifier {
self.identifier
}
}

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@@ -14,12 +14,14 @@ use crate::dynamic_data::script_handling::{ScriptSource, ScriptSourceData, Scrip
use crate::dynamic_data::Script;
use crate::dynamic_data::ScriptSet;
use crate::dynamic_data::VolatileScriptsOwner;
use crate::{script_hook, PkmnResult, StringKey};
use crate::{script_hook, PkmnResult, StringKey, ValueIdentifiable, ValueIdentifier};
/// A side on a battle.
#[derive(Debug)]
#[cfg_attr(feature = "wasm", derive(unique_type_id_derive::UniqueTypeId))]
pub struct BattleSide {
/// A unique identifier so we know what value this is.
identifier: ValueIdentifier,
/// The index of the side on the battle.
index: u8,
/// The number of Pokemon that can be on the side.
@@ -60,6 +62,7 @@ impl BattleSide {
let pokemon = RwLock::new(pokemon);
Self {
identifier: Default::default(),
index,
pokemon_per_side,
pokemon,
@@ -322,3 +325,9 @@ impl ScriptSource for BattleSide {
self.battle().collect_scripts(scripts);
}
}
impl ValueIdentifiable for BattleSide {
fn value_identifier(&self) -> ValueIdentifier {
self.identifier
}
}